Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic: Does it Feel Magical to You?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6835775" data-attributes="member: 7006"><p>So we're talking one encounter out of a string of encounters in your typical dungeon crawl... which is what quite a number (if not in fact most) of your adventuring was back in the early 80s. So great... *if* your Magic-User prepared Sleep (over the other 30 spells he could have taken)... he could put that group of kobolds down that one time. But what about the other six to twelve encounters against a pair of kobolds here or a trio of goblins there that the group would face before finally decides to rest overnight? Crossbow city. No magic whatsoever. Fighters and clerics in melee, rogues sniping from the sides, and the magic-user in the back needing to roll like 16s or higher with their crossbow in hopes of actually accomplishing something. At least... that's was my experience. And which is exactly why our magic-users more often than not were multiclassed fighter/magic-users, cleric/magic-users or magic-user/thieves... so they have something to do in those other six to twelve encounters that they didn't cast Sleep.</p><p></p><p>And as far as the "years" of adventuring... that's a combination of both how often you get to play (if you're only playing once a month, getting a character to 5th could indeed possibly take a year or two depending on the DM), and what [MENTION=6790260]EzekielRaiden[/MENTION] said about your MU getting ganked over and over again until you finally lucked out reached a point your MU got to 5th. So no... in my personal experience a Magic-User never seemed all that *magical* until he finally reached maybe 5th level or so and had enough spell slots where he could throw hopefully at least one spell every fight before resting, plus had a magic item like a wand that would allow him to supplement his personal spellcasting with item casting.</p><p></p><p>If you felt differently... if you felt that lone Sleep spell once or twice a day was enough for you... then I can certainly see why having a Fire Bolt at your disposal every round as your back-up action (should you not want to cast another slotted spell) might seem like too much. But I'm willing to say you and others are in the minority, seeing as how WotC went through the two year playtest to find out apparently that at-will spells were wanted, true Vancian casting was not, and a class like the Bard was more interesting and usable as a full caster than a half-caster. Meaning that more people wanted more available magic.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6835775, member: 7006"] So we're talking one encounter out of a string of encounters in your typical dungeon crawl... which is what quite a number (if not in fact most) of your adventuring was back in the early 80s. So great... *if* your Magic-User prepared Sleep (over the other 30 spells he could have taken)... he could put that group of kobolds down that one time. But what about the other six to twelve encounters against a pair of kobolds here or a trio of goblins there that the group would face before finally decides to rest overnight? Crossbow city. No magic whatsoever. Fighters and clerics in melee, rogues sniping from the sides, and the magic-user in the back needing to roll like 16s or higher with their crossbow in hopes of actually accomplishing something. At least... that's was my experience. And which is exactly why our magic-users more often than not were multiclassed fighter/magic-users, cleric/magic-users or magic-user/thieves... so they have something to do in those other six to twelve encounters that they didn't cast Sleep. And as far as the "years" of adventuring... that's a combination of both how often you get to play (if you're only playing once a month, getting a character to 5th could indeed possibly take a year or two depending on the DM), and what [MENTION=6790260]EzekielRaiden[/MENTION] said about your MU getting ganked over and over again until you finally lucked out reached a point your MU got to 5th. So no... in my personal experience a Magic-User never seemed all that *magical* until he finally reached maybe 5th level or so and had enough spell slots where he could throw hopefully at least one spell every fight before resting, plus had a magic item like a wand that would allow him to supplement his personal spellcasting with item casting. If you felt differently... if you felt that lone Sleep spell once or twice a day was enough for you... then I can certainly see why having a Fire Bolt at your disposal every round as your back-up action (should you not want to cast another slotted spell) might seem like too much. But I'm willing to say you and others are in the minority, seeing as how WotC went through the two year playtest to find out apparently that at-will spells were wanted, true Vancian casting was not, and a class like the Bard was more interesting and usable as a full caster than a half-caster. Meaning that more people wanted more available magic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Magic: Does it Feel Magical to You?
Top