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D&D Magic -- how would you fix it?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2573728" data-attributes="member: 20805"><p>Elements of Magic!!!!!! {Huzzah for Ranger Wickett!}</p><p></p><p>Or, for those desiring a more literary approach.. EoM- Mystic Earth!</p><p></p><p>The current rules work well for new players.. A relatively easy 'pick from this list of spells'.. and new DM's.. you have a set pool of problem. er.. spells to deal with.</p><p></p><p>EoM is better for more practiced players. Full spontaneity and better 'Oohh.. thats Magic!' feel. Harder for the DM as your pool of problems grows exponentially.</p><p></p><p>EoM - Mystic Earth.. there is a trailer out for it now.. goes farther down the line to a skill based mechanic. Very well put together..</p><p></p><p>If I could ever find the guy again.. or get Drew to hand over copies of the stuff he kept.. had a DM come up with a 'Fantasy Punk' setting based in CP2020 rules. He used a Rolemaster like system of spell lists that was very good.</p><p> Unfortunately he dissapeared in between sessions.. </p><p></p><p>To me, the magic system plays a major piece of setting the tone of the game. Vancian leads me to see Arcane Colleges and musty libraries collecting spellbooks and hording knowledge. EoM leads me to see wandering Mage's exploring aspects of the Weave, with common spells being common only because they are practical. Most spells would be significantly the casters creation. EOM-ME and skill/list based lead me to see Guilds and Covens that train styles, like the martial arts schools of Hong Kong.</p><p></p><p>Anywho..</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2573728, member: 20805"] Elements of Magic!!!!!! {Huzzah for Ranger Wickett!} Or, for those desiring a more literary approach.. EoM- Mystic Earth! The current rules work well for new players.. A relatively easy 'pick from this list of spells'.. and new DM's.. you have a set pool of problem. er.. spells to deal with. EoM is better for more practiced players. Full spontaneity and better 'Oohh.. thats Magic!' feel. Harder for the DM as your pool of problems grows exponentially. EoM - Mystic Earth.. there is a trailer out for it now.. goes farther down the line to a skill based mechanic. Very well put together.. If I could ever find the guy again.. or get Drew to hand over copies of the stuff he kept.. had a DM come up with a 'Fantasy Punk' setting based in CP2020 rules. He used a Rolemaster like system of spell lists that was very good. Unfortunately he dissapeared in between sessions.. To me, the magic system plays a major piece of setting the tone of the game. Vancian leads me to see Arcane Colleges and musty libraries collecting spellbooks and hording knowledge. EoM leads me to see wandering Mage's exploring aspects of the Weave, with common spells being common only because they are practical. Most spells would be significantly the casters creation. EOM-ME and skill/list based lead me to see Guilds and Covens that train styles, like the martial arts schools of Hong Kong. Anywho.. [/QUOTE]
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