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D&D Magic -- how would you fix it?
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<blockquote data-quote="Jer" data-source="post: 2576043" data-attributes="member: 19857"><p>It's not broken, but its not really as elegant as I'd like. Some things I'd like to see changed are:</p><p></p><p>* Consolidation of spells of different levels that do the same thing, with the ability to augment a spell by casting it at a higher level. Basically, getting rid of the Summon Monster I - IX and just having one Summon Monster spell that can be cast at multiple levels. Or the various Cure spells. Or anything with a Lesser/Greater version. I like how the psionics system handles this and I almost (but not quite) like how Arcana Unearthed handles it.</p><p></p><p>* Separation of spells that are "quick cast" combat spells and ritual spells into different types of spell-casting. I kind of like the Incantation rules found in Unearthed Arcana, but they're a little cumbersome. </p><p></p><p>* Removal of XP spending as a "mandatory requirement" for item creation and some spells. This could be balanced by giving spell-casters a pool of item creation points like the Eberron artificer class gets to be used on magic items and spells that require an XP expenditure right now. You'd also have to adjust the treasure tables in some way, though, to account for the fact that they'll be levelling "faster" than if they spent XP on item creation.</p><p></p><p>* Personally, I'd like to see the "slot" system removed and replaced with a more flexible point-system, but that's not a requirement. I think that the slot system gets a little cumbersome at higher levels (10th or so), when you have a lot of "slots" at various levels to shuffle around.</p><p></p><p>* I'd also like to see most spells being "spontaneously" cast, with few if any classes relying on "spell preparation". I'd like to see divine casters have to choose smaller spell lists but be able to cast anything on them spontaneously. I'd also like to see feats/class abilities that still allow you to "prepare" a spell that isn't on your "spell's known" list for spontaneous casters.</p><p></p><p>Like I said - its not really broken, but the current system isn't terribly elegant or scalable either.</p></blockquote><p></p>
[QUOTE="Jer, post: 2576043, member: 19857"] It's not broken, but its not really as elegant as I'd like. Some things I'd like to see changed are: * Consolidation of spells of different levels that do the same thing, with the ability to augment a spell by casting it at a higher level. Basically, getting rid of the Summon Monster I - IX and just having one Summon Monster spell that can be cast at multiple levels. Or the various Cure spells. Or anything with a Lesser/Greater version. I like how the psionics system handles this and I almost (but not quite) like how Arcana Unearthed handles it. * Separation of spells that are "quick cast" combat spells and ritual spells into different types of spell-casting. I kind of like the Incantation rules found in Unearthed Arcana, but they're a little cumbersome. * Removal of XP spending as a "mandatory requirement" for item creation and some spells. This could be balanced by giving spell-casters a pool of item creation points like the Eberron artificer class gets to be used on magic items and spells that require an XP expenditure right now. You'd also have to adjust the treasure tables in some way, though, to account for the fact that they'll be levelling "faster" than if they spent XP on item creation. * Personally, I'd like to see the "slot" system removed and replaced with a more flexible point-system, but that's not a requirement. I think that the slot system gets a little cumbersome at higher levels (10th or so), when you have a lot of "slots" at various levels to shuffle around. * I'd also like to see most spells being "spontaneously" cast, with few if any classes relying on "spell preparation". I'd like to see divine casters have to choose smaller spell lists but be able to cast anything on them spontaneously. I'd also like to see feats/class abilities that still allow you to "prepare" a spell that isn't on your "spell's known" list for spontaneous casters. Like I said - its not really broken, but the current system isn't terribly elegant or scalable either. [/QUOTE]
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