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D&D Marilith Is Far More Bestial In 2025
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<blockquote data-quote="Charlaquin" data-source="post: 9603582" data-attributes="member: 6779196"><p>It does look more bestial, as in, more like a beast - more reptilian, to be specific. I definitely agree that, as a demon, it <em>should</em> look bestial, as it is literally inhuman and demonic. I was pushing back against “brutish” because it seemed to be getting used as synonymous with “unrefined.” This provided critics with the ground of “it used to look like a tactical genius now it doesn’t,” which I don’t think is accurate, and indeed seemed to be a red herring. The critique, as near as I can tell, is ultimately about a perception of this design as being less feminine, and in particular less aligned with a specific set of standards for femininity, which I don’t think are good standards to be trying to preserve. This is, ultimately, another expression of the same argument that keeps happening in the video game space, where people complain about studios “uglifying” female protagonists. This is a much less overt example of it than people who got angry Ciri looks like a grown-ass woman in the Witcher 4 trailer or that Aloy’s face has hair on it in Horizon Forbidden West. But the complaints are coming from the same place - policing femininity.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9603582, member: 6779196"] It does look more bestial, as in, more like a beast - more reptilian, to be specific. I definitely agree that, as a demon, it [I]should[/I] look bestial, as it is literally inhuman and demonic. I was pushing back against “brutish” because it seemed to be getting used as synonymous with “unrefined.” This provided critics with the ground of “it used to look like a tactical genius now it doesn’t,” which I don’t think is accurate, and indeed seemed to be a red herring. The critique, as near as I can tell, is ultimately about a perception of this design as being less feminine, and in particular less aligned with a specific set of standards for femininity, which I don’t think are good standards to be trying to preserve. This is, ultimately, another expression of the same argument that keeps happening in the video game space, where people complain about studios “uglifying” female protagonists. This is a much less overt example of it than people who got angry Ciri looks like a grown-ass woman in the Witcher 4 trailer or that Aloy’s face has hair on it in Horizon Forbidden West. But the complaints are coming from the same place - policing femininity. [/QUOTE]
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D&D Marilith Is Far More Bestial In 2025
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