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D&D Market Analysis (Adventure Levels)
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<blockquote data-quote="Darian Damas" data-source="post: 152360" data-attributes="member: 3379"><p>Hello publishers (and gamers)!</p><p></p><p>Having nothing better do to this warm and sunny Saturday afternoon, I went through the (D&D 3E) adventure lists of my two favorite online rpg-stores. Why? I wanted some hard numbers that show what we all know: Most published adventures are written for low character levels. Okay, that's nothing new - but how about the actual level distribution?</p><p></p><p>This is what I found (among 60 adventures):</p><p>31% are level 1</p><p>53% are level 1 -- 4</p><p>75% are level 1 -- 7</p><p>90% are level 1 -- 10</p><p>95% are level 1 -- 13</p><p>hence only the remaining 5% are level 14+</p><p></p><p>(Do you understand my table or is it too confusing?)</p><p></p><p>I find these numbers quite interesting. There really is a significant "overweight" at the low adventure levels! And the number of adventures at each level rapidly decreases (as the level increases).</p><p></p><p>My questions now to all D&D 3E publishers out there are:</p><p>(pick and chose)</p><p></p><p>1. Were you aware of this level distribution?</p><p>2. Are you satisfied with it?</p><p>3. What level segment are you aiming your productions at? (in the past? in the future?)</p><p>4. Do you have any idea of what adventure levels the gamers (i.e. the buyers) want?</p><p>5. So what levels do the buyers want?</p><p>6. Do the retailers have any opinions when you try to sell them your adventures?</p><p></p><p>The fifth question could also be answered by all the non-publishers (i.e. the 'gamers'), but that should probably be another in another thread. (Has such a poll already been done here at d20reviews? What were the results?)</p><p></p><p>Low level adventures are easier to write since only the basic mechanics are used. Many campaigns start at low levels. That's two reasons why low level adventures are so common, I think. </p><p></p><p>Publishers in this segment have to make their adventures outstanding in some way - otherwise the product will "drown" in the bottomless sea of 3E third party releases.</p><p></p><p>High level adventures are much harder to write (and play). The high level spells and special abilities/qualities must be taken into account. That's basically why high level adventures are so uncommon.</p><p></p><p>Publishers in the 'high' segment don't have to struggle to make their adventures noticed. However, many gamers find the high levels somewhat scary. Nevertheless, a well-written high level adventure that in a pedagogical way helps the DM with the mechanics, could possibly sell very well.</p><p></p><p>If I were a publisher, I would go for the mid level-range. There aren't that many adventures in that segment yet, but a significant number of gamers have reached those levels in their campaigns. The mechanics and style of the mid level-adventures at the same time offers easy standards and flexible options.</p><p></p><p>So, dear publisher, what do YOU have to say about the adventure level distribution?</p><p></p><p>(Ooops, this post got longer than I thought...)</p><p></p><p>Kind regards</p><p>/Darian Damas</p></blockquote><p></p>
[QUOTE="Darian Damas, post: 152360, member: 3379"] Hello publishers (and gamers)! Having nothing better do to this warm and sunny Saturday afternoon, I went through the (D&D 3E) adventure lists of my two favorite online rpg-stores. Why? I wanted some hard numbers that show what we all know: Most published adventures are written for low character levels. Okay, that's nothing new - but how about the actual level distribution? This is what I found (among 60 adventures): 31% are level 1 53% are level 1 -- 4 75% are level 1 -- 7 90% are level 1 -- 10 95% are level 1 -- 13 hence only the remaining 5% are level 14+ (Do you understand my table or is it too confusing?) I find these numbers quite interesting. There really is a significant "overweight" at the low adventure levels! And the number of adventures at each level rapidly decreases (as the level increases). My questions now to all D&D 3E publishers out there are: (pick and chose) 1. Were you aware of this level distribution? 2. Are you satisfied with it? 3. What level segment are you aiming your productions at? (in the past? in the future?) 4. Do you have any idea of what adventure levels the gamers (i.e. the buyers) want? 5. So what levels do the buyers want? 6. Do the retailers have any opinions when you try to sell them your adventures? The fifth question could also be answered by all the non-publishers (i.e. the 'gamers'), but that should probably be another in another thread. (Has such a poll already been done here at d20reviews? What were the results?) Low level adventures are easier to write since only the basic mechanics are used. Many campaigns start at low levels. That's two reasons why low level adventures are so common, I think. Publishers in this segment have to make their adventures outstanding in some way - otherwise the product will "drown" in the bottomless sea of 3E third party releases. High level adventures are much harder to write (and play). The high level spells and special abilities/qualities must be taken into account. That's basically why high level adventures are so uncommon. Publishers in the 'high' segment don't have to struggle to make their adventures noticed. However, many gamers find the high levels somewhat scary. Nevertheless, a well-written high level adventure that in a pedagogical way helps the DM with the mechanics, could possibly sell very well. If I were a publisher, I would go for the mid level-range. There aren't that many adventures in that segment yet, but a significant number of gamers have reached those levels in their campaigns. The mechanics and style of the mid level-adventures at the same time offers easy standards and flexible options. So, dear publisher, what do YOU have to say about the adventure level distribution? (Ooops, this post got longer than I thought...) Kind regards /Darian Damas [/QUOTE]
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