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D&D Market Analysis (Adventure Levels)
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<blockquote data-quote="Arcane Runes Press" data-source="post: 152496" data-attributes="member: 402"><p>I think you have the right of it. By the time characters hit high levels, their character capabilities can vary WILDLY from party to party, depending on party composition, what spells they know, what feats they have and, especially, what magic items they command. At low levels there are alot of creatures that are generic enough to be good foes for everyone, even if the party makeup is wildly diverse. At higher levels, the effectiveness of foes and other hazards is 100% dependant on the party's exact abilities. Pick the wrong opponent and you have either 100% Party Kill or pathetic roll over. </p><p></p><p>Patrick</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 152496, member: 402"] I think you have the right of it. By the time characters hit high levels, their character capabilities can vary WILDLY from party to party, depending on party composition, what spells they know, what feats they have and, especially, what magic items they command. At low levels there are alot of creatures that are generic enough to be good foes for everyone, even if the party makeup is wildly diverse. At higher levels, the effectiveness of foes and other hazards is 100% dependant on the party's exact abilities. Pick the wrong opponent and you have either 100% Party Kill or pathetic roll over. Patrick [/QUOTE]
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