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D&D marketing: What were they thinking?
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<blockquote data-quote="Heap Thaumaturgist" data-source="post: 185466" data-attributes="member: 4516"><p><strong>Two Edged Swords</strong></p><p></p><p>The same thing that makes SpiderMan such a rock hard movie is, I think, what killed D&D.</p><p></p><p>Sam Raimi loves Spiderman. He put his soul into the flick, by all accounts, and it shows. I mean, it's great how much needless expositional dialogue they managed to cut out of the film. I was expecting it to be a hoke-fest.</p><p></p><p>Unfortunately they got a guy who loves D&D but, frankly, sucks at D&D and allowed him to make a movie. I don't think he had much, if any experience in film, as well, which is why he obviously didn't make more with less. He spooged himself over a few shots that, honestly, it seems like he made just to see something he thought of made.</p><p></p><p>On the whole, it was the funniest thing I'd ever seen. I honestly laughed until I hyperventilated, and kept laughing for ten minutes after the movie was over. I started chuckling when they turned into motes of light totally randomly ... and then I heard two hard-core fanboy dorks two rows up start talking about how it was a good movie and how they liked this or that part, and I just started howling.</p><p></p><p>Honestly the movie was that game you played in, remember that one, when you were 12 and playing with the neighbor kid who still hadn't learned how to interact with people and did alot of rather silly things from time to time and had alot of fun designing pointless trap gauntlets for your characters to run through, and how the dwarf was badly stereotyped and was taller than everybody else in the movie, er, game. Stuff like that. I never saw all of the director commentary since we turned it off like five minutes after we started it up.</p><p></p><p>I rented the DVD specifically to see if the director had an accounting of himself ... some moment where he said: "Wow, this movie blew, but you have to understand, I was working under ..." ... instead he was talking about how every shot was perfect, and exactly what he'd envisioned, and the movie was the best thing since sliced bread ... and I realized that the poor fool was such a backward little gleob he didn't realize how bad the movie had really been.</p><p></p><p>D&D is the poster-child for the dangers of passion without talent. Sure, anybody can be extremely passionate about something, and dedicate decades of their life to championing it. But if they don't have talent? Then you waste millions of dollars and give a bad name to a struggling genre of entertainment that didn't need the bad press in the first place.</p><p></p><p>--HT</p></blockquote><p></p>
[QUOTE="Heap Thaumaturgist, post: 185466, member: 4516"] [b]Two Edged Swords[/b] The same thing that makes SpiderMan such a rock hard movie is, I think, what killed D&D. Sam Raimi loves Spiderman. He put his soul into the flick, by all accounts, and it shows. I mean, it's great how much needless expositional dialogue they managed to cut out of the film. I was expecting it to be a hoke-fest. Unfortunately they got a guy who loves D&D but, frankly, sucks at D&D and allowed him to make a movie. I don't think he had much, if any experience in film, as well, which is why he obviously didn't make more with less. He spooged himself over a few shots that, honestly, it seems like he made just to see something he thought of made. On the whole, it was the funniest thing I'd ever seen. I honestly laughed until I hyperventilated, and kept laughing for ten minutes after the movie was over. I started chuckling when they turned into motes of light totally randomly ... and then I heard two hard-core fanboy dorks two rows up start talking about how it was a good movie and how they liked this or that part, and I just started howling. Honestly the movie was that game you played in, remember that one, when you were 12 and playing with the neighbor kid who still hadn't learned how to interact with people and did alot of rather silly things from time to time and had alot of fun designing pointless trap gauntlets for your characters to run through, and how the dwarf was badly stereotyped and was taller than everybody else in the movie, er, game. Stuff like that. I never saw all of the director commentary since we turned it off like five minutes after we started it up. I rented the DVD specifically to see if the director had an accounting of himself ... some moment where he said: "Wow, this movie blew, but you have to understand, I was working under ..." ... instead he was talking about how every shot was perfect, and exactly what he'd envisioned, and the movie was the best thing since sliced bread ... and I realized that the poor fool was such a backward little gleob he didn't realize how bad the movie had really been. D&D is the poster-child for the dangers of passion without talent. Sure, anybody can be extremely passionate about something, and dedicate decades of their life to championing it. But if they don't have talent? Then you waste millions of dollars and give a bad name to a struggling genre of entertainment that didn't need the bad press in the first place. --HT [/QUOTE]
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