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D&D Mass Combat rules question...
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<blockquote data-quote="Veril" data-source="post: 2384704" data-attributes="member: 33452"><p>The essence of Heroes of Battle is you determine the flow and outcome of the combats assuming that the player characters aren't there. Then decide what the effect of the players would be depending on what they do. </p><p></p><p>A war is made up of many battles, firgure these battles out independently of each one. Focus in detail on the PC's actions and the area around the PC's. </p><p></p><p>The enemy are setting up war machines on a hill overlooking the city - if the PC's make a daring raid and destroy the war machines they gain victory points for their side. So you detail the hill, the forces on the hill, an entry/exit strategy/fights for the PC's, and perhaps a reinforcements to arrive while destroying the war machines. </p><p></p><p>PC's get sent off to strike against enemy supplies - this is the PC's attacking several enemy caravans - which will have guards and stuff. After 1-2 successful raids the enemy will send out a dummy caravan to destroy the PC's. </p><p></p><p>PC's guarding a gate or a wall. Have baddies climbing the wall while a battering ram beats on the gate. perhaps they have to go support a different section of the wall.</p><p></p><p>The enemy have a gifted strategist, a surgical strike by the PC's to kill him, destroy his plans etc at the headquarters tent is planned. </p><p></p><p>On the battlefield, there will be units with specific tasks and areas - just think about the ones where the PC's are.</p></blockquote><p></p>
[QUOTE="Veril, post: 2384704, member: 33452"] The essence of Heroes of Battle is you determine the flow and outcome of the combats assuming that the player characters aren't there. Then decide what the effect of the players would be depending on what they do. A war is made up of many battles, firgure these battles out independently of each one. Focus in detail on the PC's actions and the area around the PC's. The enemy are setting up war machines on a hill overlooking the city - if the PC's make a daring raid and destroy the war machines they gain victory points for their side. So you detail the hill, the forces on the hill, an entry/exit strategy/fights for the PC's, and perhaps a reinforcements to arrive while destroying the war machines. PC's get sent off to strike against enemy supplies - this is the PC's attacking several enemy caravans - which will have guards and stuff. After 1-2 successful raids the enemy will send out a dummy caravan to destroy the PC's. PC's guarding a gate or a wall. Have baddies climbing the wall while a battering ram beats on the gate. perhaps they have to go support a different section of the wall. The enemy have a gifted strategist, a surgical strike by the PC's to kill him, destroy his plans etc at the headquarters tent is planned. On the battlefield, there will be units with specific tasks and areas - just think about the ones where the PC's are. [/QUOTE]
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