Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D math joek
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yair" data-source="post: 1881477" data-attributes="member: 10913"><p><strong>D&D physics joke</strong></p><p></p><p>After the 7th time they fought a dragon and got piddly rewards for it, a group of adventurers were pondering the problem of how to maximise the amount of XP they got out of a dragon encounter. So they went to a statistician, mathematician, and scientist for help.</p><p></p><p>After a week, the statisticians came back with their solution. "By calculating the survivability chance vs. hoards size, one can clearly see in this graph that the optimal tactic is to tackle young-adult silver dragons in earth-brone lairs, to maximize profits." Unfortunaltely, the adventurers pissed off the deity of luck so were not wiloing to rely on probabilities, despite the statistician's assurance that a TPK was only 45% probable.</p><p></p><p>After 6 months, the mathematician presented his solution. "Using the the definition of an ideal dragon, we can construct the space of all possible dragons. This space is non-commutative and congurrant, with an epsilon-sigma flurrety and with a countable number of Borrelean sets." </p><p>"That's all nice and dandy" said the adventurers, "but what does any of this has to do with our problem?"</p><p>"Well," said the mathematician, "it doesn't - it's math."</p><p></p><p>After a year, the party gets tired of waiting for the physicist and pays him a call. His office is a mess of papers strawn hapahzardly onto the floor, scribbles of arcane formulae on the walls in what appears suspicioulsy similar to blood, and several unidentifiable devices. The physicist himself is busy scribbling furiously into an ever-thinning stack of draft papers.</p><p>"So" say the adventurers, "have you finished working on our problem?"</p><p>The physicist lifts his suprised gaze from his work, and pushes his glasses up with a sunlight-deprived pale hand. "Not yet", he says, "but I'm making huge progress! Look!" He steps into the blackboard, and proudly presents a set of incomprehensible formulas.</p><p>"What are we looking at?" ask the adventurers.</p><p>With unabashed pride, the physicist proclaims "A point-like dragon in a vaccum!"</p><p></p><p>OK, so it was better in the original... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Yair, post: 1881477, member: 10913"] [b]D&D physics joke[/b] After the 7th time they fought a dragon and got piddly rewards for it, a group of adventurers were pondering the problem of how to maximise the amount of XP they got out of a dragon encounter. So they went to a statistician, mathematician, and scientist for help. After a week, the statisticians came back with their solution. "By calculating the survivability chance vs. hoards size, one can clearly see in this graph that the optimal tactic is to tackle young-adult silver dragons in earth-brone lairs, to maximize profits." Unfortunaltely, the adventurers pissed off the deity of luck so were not wiloing to rely on probabilities, despite the statistician's assurance that a TPK was only 45% probable. After 6 months, the mathematician presented his solution. "Using the the definition of an ideal dragon, we can construct the space of all possible dragons. This space is non-commutative and congurrant, with an epsilon-sigma flurrety and with a countable number of Borrelean sets." "That's all nice and dandy" said the adventurers, "but what does any of this has to do with our problem?" "Well," said the mathematician, "it doesn't - it's math." After a year, the party gets tired of waiting for the physicist and pays him a call. His office is a mess of papers strawn hapahzardly onto the floor, scribbles of arcane formulae on the walls in what appears suspicioulsy similar to blood, and several unidentifiable devices. The physicist himself is busy scribbling furiously into an ever-thinning stack of draft papers. "So" say the adventurers, "have you finished working on our problem?" The physicist lifts his suprised gaze from his work, and pushes his glasses up with a sunlight-deprived pale hand. "Not yet", he says, "but I'm making huge progress! Look!" He steps into the blackboard, and proudly presents a set of incomprehensible formulas. "What are we looking at?" ask the adventurers. With unabashed pride, the physicist proclaims "A point-like dragon in a vaccum!" OK, so it was better in the original... :o [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D math joek
Top