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D&D Mechanics Work Very Well at High Level
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6478361" data-attributes="member: 6787650"><p>Yes, Sharpshooter is awesome, starting at level 1. What do you mean by "break" though? Does it become unplayable for you?</p><p></p><p>I do think the CR guidelines are calibrated a bit low, starting from level 1, but I'm okay with that, since it is much more fun to know that your level 4 characters just barely beat a CR 13 encounter because you're AWESOME than to find that your level 4 characters just ran away from a CR 3 encounter because you stink. (Even if it's the exact same encounter in both cases.) I think the game goes better though if you are willing to occasionally ignore the encounter-building guidelines. If by "break" you mean "level-appropriate encounters are boring" I agree, and that starts very early on, way before level 9.</p><p></p><p>Edit: and by "boring" I mean "tactically boring." They don't have to be narratively boring. If your group of 4 11th level PCs bumps into a group of 6 hobgoblins, I as the DM would allow to just say, "We kill them," and declare them dead without any dice rolls (except maybe at most a random 2d6 damage that I would inflict on someone as a lucky hit). But it is even more fun if the hobgoblins sneer at you and bluster and try to demand your weapons, while you know the whole time that you are no longer the 1st level characters from long ago who would have been terrified by these hobgoblins. And then you take the sneering leader's weapon, snap it in half, and punch him in the gut before he has a chance to react, while the wizard blows a hole in the wall with Firebolt and the ranger pulls out of a fistful of arrows (Volley) and aims them all simultaneously at the hobgoblins. Then you watch the hobgoblins wet themselves and meekly drop their weapons. It's not a tactically interesting encounter but it doesn't have to be boring to play through.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6478361, member: 6787650"] Yes, Sharpshooter is awesome, starting at level 1. What do you mean by "break" though? Does it become unplayable for you? I do think the CR guidelines are calibrated a bit low, starting from level 1, but I'm okay with that, since it is much more fun to know that your level 4 characters just barely beat a CR 13 encounter because you're AWESOME than to find that your level 4 characters just ran away from a CR 3 encounter because you stink. (Even if it's the exact same encounter in both cases.) I think the game goes better though if you are willing to occasionally ignore the encounter-building guidelines. If by "break" you mean "level-appropriate encounters are boring" I agree, and that starts very early on, way before level 9. Edit: and by "boring" I mean "tactically boring." They don't have to be narratively boring. If your group of 4 11th level PCs bumps into a group of 6 hobgoblins, I as the DM would allow to just say, "We kill them," and declare them dead without any dice rolls (except maybe at most a random 2d6 damage that I would inflict on someone as a lucky hit). But it is even more fun if the hobgoblins sneer at you and bluster and try to demand your weapons, while you know the whole time that you are no longer the 1st level characters from long ago who would have been terrified by these hobgoblins. And then you take the sneering leader's weapon, snap it in half, and punch him in the gut before he has a chance to react, while the wizard blows a hole in the wall with Firebolt and the ranger pulls out of a fistful of arrows (Volley) and aims them all simultaneously at the hobgoblins. Then you watch the hobgoblins wet themselves and meekly drop their weapons. It's not a tactically interesting encounter but it doesn't have to be boring to play through. [/QUOTE]
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