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D&D Metagame - 148 classes, 608 prestige classes
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<blockquote data-quote="scadgrad" data-source="post: 2352268" data-attributes="member: 766"><p>I'm with you. I tried to make the argument in the "Jumped the Shark" thread that for this reason alone the game is more complex. Nevermind whether or not it offers more options, which it admitedly does. By my way of thinking, More Options=More Rules=More Complex. Like many DMs, I've all but given up on 3.X and moved on to a game that doesn't make my head spin.</p><p></p><p></p><p></p><p>Not so much, we don't use PrCs at all now, and in almost every instance when I allowed them in the past that PC became the dominant character in the game which I know annoyed many of the others.</p><p></p><p></p><p></p><p>Sure, or at least I did when we were playing pure 3.X. I can't tell you how much time I spent reviewing PrCs and typing up a Yes/No list for the setting. In my current game, I just make spot rulings as needed and we've completely dropped PrCs.</p><p></p><p></p><p></p><p>PrCs, Feats, and monster templates can quickly become a timesink for the pressed-for-time DM. I gave up long ago on making NPCs for my 3.X campaign, especially those over 9th level.</p><p></p><p></p><p></p><p>Of course it has. I buy about 1/3rd of what I once did. Since I switched to C&C (albeit C&C w/ a lot of 3.X elements added), I've found that I spend far less on supplements. I felt like I really got burned by the Complete Adventurer since it was so jam-packed w/ PrCs. Anything that is uber crunchy isn't as likely to catch my eye.</p><p></p><p></p><p></p><p>I don't really subscribe to the Everything Must Be Balanced mantra that many players seem to demand so I can be somewhat tolerant. As long as it's not a situation where the one character just utterly dominates the game, then a little inequity lends more of a sense of verisimilitude to the game. Let's face it, the world isn't balanced in every aspect of our lives.</p><p></p><p>That being said, I do admit that every PrC that my players adopted soon became outrageously overpowered and rather made the other PCs feel more like henchmen.</p><p></p><p></p><p></p><p>We play C&C now. Simple as that and after nearly a year, I think everyone in the group (except perhaps our newest player who's very much a rules heavy fan) is thrilled w/ the way our game moves along now. The removal of PrCs cuts down on about 1/3rd of the crunch out there anyway. Beyond that, if a PC wants to bring something into the game, I simply review it then and there and usually adopt it, without much concern that it will damage the campaign. C&C characters being on the whole a bit less powerful than there 3.X counterparts, I've not had any problems yet.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2352268, member: 766"] I'm with you. I tried to make the argument in the "Jumped the Shark" thread that for this reason alone the game is more complex. Nevermind whether or not it offers more options, which it admitedly does. By my way of thinking, More Options=More Rules=More Complex. Like many DMs, I've all but given up on 3.X and moved on to a game that doesn't make my head spin. Not so much, we don't use PrCs at all now, and in almost every instance when I allowed them in the past that PC became the dominant character in the game which I know annoyed many of the others. Sure, or at least I did when we were playing pure 3.X. I can't tell you how much time I spent reviewing PrCs and typing up a Yes/No list for the setting. In my current game, I just make spot rulings as needed and we've completely dropped PrCs. PrCs, Feats, and monster templates can quickly become a timesink for the pressed-for-time DM. I gave up long ago on making NPCs for my 3.X campaign, especially those over 9th level. Of course it has. I buy about 1/3rd of what I once did. Since I switched to C&C (albeit C&C w/ a lot of 3.X elements added), I've found that I spend far less on supplements. I felt like I really got burned by the Complete Adventurer since it was so jam-packed w/ PrCs. Anything that is uber crunchy isn't as likely to catch my eye. I don't really subscribe to the Everything Must Be Balanced mantra that many players seem to demand so I can be somewhat tolerant. As long as it's not a situation where the one character just utterly dominates the game, then a little inequity lends more of a sense of verisimilitude to the game. Let's face it, the world isn't balanced in every aspect of our lives. That being said, I do admit that every PrC that my players adopted soon became outrageously overpowered and rather made the other PCs feel more like henchmen. We play C&C now. Simple as that and after nearly a year, I think everyone in the group (except perhaps our newest player who's very much a rules heavy fan) is thrilled w/ the way our game moves along now. The removal of PrCs cuts down on about 1/3rd of the crunch out there anyway. Beyond that, if a PC wants to bring something into the game, I simply review it then and there and usually adopt it, without much concern that it will damage the campaign. C&C characters being on the whole a bit less powerful than there 3.X counterparts, I've not had any problems yet. [/QUOTE]
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