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D&D Metagame - 148 classes, 608 prestige classes
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<blockquote data-quote="der_kluge" data-source="post: 2352760" data-attributes="member: 945"><p>(that's me, for those keeping score at home)</p><p></p><p>I don't know that I'd call myself a fan of "rules heavy" as much as I am a fan of flexibility. I like HARP a lot because I can create the exact kind of character I want, and I get nothing that I don't need (or at least a miniscule amount of stuff I don't need). (HARP has other problems, though, so I don't even consider it perfect by a longshot) I'm not a fan of "boiler-plate" classes that predefine who I am. As we've seen with my current character - a dex-based noble fighter, it's not an archetype that fits in the C&C molds easily, but kudos to you for not being a slave to the system and finding a way to make it work.</p><p></p><p>No, I'm no 3e fanboy. I think a lot of the rules are clunky and unnecessary. I think there are far too many feats, and I've never been a huge fan of prestige classes (only ever taken one), and PrCs suffer from some of that same "boiler-plate" mentality, e.g., "I really like all these abilities, except for these two..."</p><p></p><p>No, for me, it really is about the role-playing, and I'm curious to see how long my character can maintain the facade. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm totally digging your game, btw, and yes I admit, I was certainly leary of the C&C rules, but I like them for what they are. I certainly don't think their perfect, but I can appreciate the rules-light aspect of it. It hasn't bothered me in the least. Honestly, it might more if I was playing a spellcaster. So, I'm also stretching myself a bit to play a fighter, since I can't honestly remember the last fighter I played. Probably 10 years ago.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2352760, member: 945"] (that's me, for those keeping score at home) I don't know that I'd call myself a fan of "rules heavy" as much as I am a fan of flexibility. I like HARP a lot because I can create the exact kind of character I want, and I get nothing that I don't need (or at least a miniscule amount of stuff I don't need). (HARP has other problems, though, so I don't even consider it perfect by a longshot) I'm not a fan of "boiler-plate" classes that predefine who I am. As we've seen with my current character - a dex-based noble fighter, it's not an archetype that fits in the C&C molds easily, but kudos to you for not being a slave to the system and finding a way to make it work. No, I'm no 3e fanboy. I think a lot of the rules are clunky and unnecessary. I think there are far too many feats, and I've never been a huge fan of prestige classes (only ever taken one), and PrCs suffer from some of that same "boiler-plate" mentality, e.g., "I really like all these abilities, except for these two..." No, for me, it really is about the role-playing, and I'm curious to see how long my character can maintain the facade. :) I'm totally digging your game, btw, and yes I admit, I was certainly leary of the C&C rules, but I like them for what they are. I certainly don't think their perfect, but I can appreciate the rules-light aspect of it. It hasn't bothered me in the least. Honestly, it might more if I was playing a spellcaster. So, I'm also stretching myself a bit to play a fighter, since I can't honestly remember the last fighter I played. Probably 10 years ago. [/QUOTE]
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