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<blockquote data-quote="GQuail" data-source="post: 2743959" data-attributes="member: 30709"><p>Yeah, miniatures aren't a huge deal with me so I don't mind using proxies.... and through my old Citadel collection, I've got plenty of (even if unpainted) skeletons, zombies, orcs, goblins, elves etc to pad out or stand in for figures.</p><p></p><p>But yeah, those stat cards the figures come with are great: they give me pre-made rules to use the figures without having to stat out an NPC or whatever, they're usually at the lower end of the level spectrum which allows me to easier drop them into something (making an encounter harder with class levels or more monsters is easier than trying to make it easier, as anyone whose converted an adventure to a different level will probably agree) and the fact the stats include quick versions of how to use any non-standard rules (like, say, the Renegade Warlock figure) lets me easilly drop something new into my game without necesarilly requiring another book to get pulled out on the table. :></p><p></p><p>Certainly, they aren't supposed to act as a replacement for descriptions: but there'll probably be a primal fear when I slap down the Equiceph Skeleton figure, they see that it takes up four squares, and I announce it won the initiative and is casting Fireball. :></p></blockquote><p></p>
[QUOTE="GQuail, post: 2743959, member: 30709"] Yeah, miniatures aren't a huge deal with me so I don't mind using proxies.... and through my old Citadel collection, I've got plenty of (even if unpainted) skeletons, zombies, orcs, goblins, elves etc to pad out or stand in for figures. But yeah, those stat cards the figures come with are great: they give me pre-made rules to use the figures without having to stat out an NPC or whatever, they're usually at the lower end of the level spectrum which allows me to easier drop them into something (making an encounter harder with class levels or more monsters is easier than trying to make it easier, as anyone whose converted an adventure to a different level will probably agree) and the fact the stats include quick versions of how to use any non-standard rules (like, say, the Renegade Warlock figure) lets me easilly drop something new into my game without necesarilly requiring another book to get pulled out on the table. :> Certainly, they aren't supposed to act as a replacement for descriptions: but there'll probably be a primal fear when I slap down the Equiceph Skeleton figure, they see that it takes up four squares, and I announce it won the initiative and is casting Fireball. :> [/QUOTE]
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