D&D Miniatures - Archfiends Spoilers needed!

MerricB

Eternal Optimist
Supporter
G'day!

I'm busily collecting the spoilers for the Archfiends set, and I'm most of the way there. I still need a few, though. Can you help?

Following is a list of figures I still need spoilers for:

42/60 Ochre Jelly - Rare - LE/CE
57/60 Vampire Aristocrat - Rare - CE

With regard to spells, commander effects and special abilities, I need the exact text, please!

I'll update my site as time permits, and hopefully I'll be able to release the Acrobat file on the weekend.

The spoilers I've already collected are on my site. If you see any stats on my site that are incorrect, please let me know (special ability and spell text especially!)

Cheers!
 
Last edited:

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Cleric of Lathander
LG 27 Points
Lvl: 5
Spd: 4
AC: 17
HP: 30
Commander 4

Melee Attack: +6 (5)
Ranged Attack: -
Type: Humanoid (Human)

Commander Effect: Followers gain Morale Save +4 on rally attempts; successfully rallied followers heal 10hp.

Special Abilities: Turn Unded 5 (3 times); Undead Slayer (Melee damage _10 against undead)

Spells: 1st - Magic Weapon (3) [touchl attack _1, ignore DR]
2nd: Cure Moderate Wounds (3) [touch; heal 10hp)
3rd: Searing Light (2) [sight; 10 damage , or 20 damage to undead]

Champion of Eilistraee
CG 48 points
Lvl: 8
Sped: 6
AC: 22
HP: 60
Commander 4

Melee Attack: +13/+8 (15 magic)
Ranged Attack: -
Type: Humanoid (Elf)

Commander Effect: Followers wielding swords (see D&D Quick Reference) gain melee attack +2 and _2 AC. WARBAND BUILDING: Drow Followers (see D&D Quick Reference) of any faction are legal in your warband.

Special Abilities: Turn Shapechanger 4 (1) [As turn undead, but affects Shapechangers instead]; Turn Undead 3 (1)

Clay Golem
CG/CE 56 Points
Lvl: 11
Spd: 4
AC: 22
HP: 90

Melee Attack: +14/+14 (20)
Ranged Attack: -
Type: Large Construct
Special Abilities: Requires Instruction (This creature is confused if it activates when out of command), DR 5; Melee Reach 2: Spell Resistance All.

Bone Devil
LE 74 Points
Lvl: 10
SPD: F8
AC: 25
HP: 95

Melee Attack: +14/+12 (10/10 + Poison)
Ranged Attack: -
Type: Large Outsider

Special Abilities: Aura of Fear 2 (enemies in squares threatened by this creature gain Morale Save -2); DR 5; Flight; Immune Fire, Poison; Melee Reach 2; Poison (4 damage whenever poisoned creatured activates; DC 20); Resist 10 Acid, Cold; Spell Resistance

Dark Moon Monk
LE 15 Points
Lvl: 5
Spd: 8
AC: 16
HP: 30

Melee Attack: +4/+4 (5)
Ranged Attack: +5, range 6 (5)
Type: Humanoid (Human)

Special Abilities: Deflect Arrows (=4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity0; Save +4; Stunning Attack (1)[DC 13]

Spells: Sorcerer Spells 1st-(4) Magic Weapon (touch, attack +1, ignore DR), True Strike (self; next attack +20 and automatically succeeds against conceal).
 


Orc Champion CE 39pts
Lvl : 7
Spd : 9
AC : 15
HP : 80

Melee Attack : +13/+8 (25 magic)
Ranged Attack : --
Type : humanoid (orc)

Special Abilities : Cleave


Red Wizard LE 63pts
Commander 3
Lvl : 6
Spd : 6
AC : 13
HP : 30

Melee Attack : +2 (5)
Ranged Attack : --
Type Humanoid (human)

Commander Effect : Whenever followers cast spells that deal damage, they deal damage +5 over printed amount. Warband Building : CE spellcasters are legal in your warband.

Special Abilities : Spell Penetration (roll twice to overcome spell resistance), Sudden Empower [] (damage +10, 1 spell that deals damage)

Spells : 1st-- Mage Armor [] (self, +4 AC), Magic Missile [] [] (sight 5 damage) ; 2nd-- Scorching ray [] [] [] (range 6, 15 fire damage); 3rd-- Fireball [] [] (sight, radius 4 ; 20 fire damage DC 15), Lightning Bolt [] (line 20 electricity DC 15)

(Two more to go!)

Cheers!
 


hehe I pre-ordered my case of Archfiends minis. They should come in friday. Were really cheap, I think. 160 canadian dollars (taxes included). If you still need info come this saturday morning, I'll try to help you out :)

AR
 

Vampire Aristocrat (CE)
57 Points
Commander 3
LVL: 7
SPD: 7
AC: 21
HP: 55
Melee Attack: +12 (10 magic + Energy Drain)
Ranged Attack: ---
Type: Undead

Commander Effect:
Enemies that fail morale saves are destroyed.

Special Abilities:
DR 5;
Energy Drain (When this creature's melee attack deals damage to a living
creature, the damaged creature gains attack -1 and save -1, and this
creature gains +5 hp);
Mobility (+4 AC against attacks of opportunity);
Resist 10 Cold, Electricity

Spells: Sorcerer Spells
1st - [ ][ ][ ][ ] expeditious retreat (self; speed +6), magic missile
(sight; 5 damage)

Cheers!
 

Ochre Jelly (LE/CE)
19 Pts
Lvl 6
Spd 2
AC 4
HP 70

Melee Attack: +5 (10+5 acid)
Ranged Attack: -
Type: Large Ooze

Special Abilities: Difficult 20, Strikeback (whever this creature taks damage, it may make one immediate melee attack); Wandering Monster (Instead of placing this creature on your assembly tile at the start of the battle, place it on a random feature tile)

Cheers!
 

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