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D&D Miniatures - Archfiends Spoilers needed!
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<blockquote data-quote="CrimsonScribe" data-source="post: 1428540" data-attributes="member: 951"><p>Cleric of Lathander</p><p>LG 27 Points</p><p>Lvl: 5</p><p>Spd: 4</p><p>AC: 17</p><p>HP: 30</p><p>Commander 4</p><p></p><p>Melee Attack: +6 (5)</p><p>Ranged Attack: -</p><p>Type: Humanoid (Human)</p><p></p><p>Commander Effect: Followers gain Morale Save +4 on rally attempts; successfully rallied followers heal 10hp.</p><p></p><p>Special Abilities: Turn Unded 5 (3 times); Undead Slayer (Melee damage _10 against undead)</p><p></p><p>Spells: 1st - Magic Weapon (3) [touchl attack _1, ignore DR]</p><p>2nd: Cure Moderate Wounds (3) [touch; heal 10hp)</p><p>3rd: Searing Light (2) [sight; 10 damage , or 20 damage to undead]</p><p></p><p>Champion of Eilistraee</p><p>CG 48 points</p><p>Lvl: 8</p><p>Sped: 6</p><p>AC: 22</p><p>HP: 60</p><p>Commander 4</p><p></p><p>Melee Attack: +13/+8 (15 magic)</p><p>Ranged Attack: -</p><p>Type: Humanoid (Elf)</p><p></p><p>Commander Effect: Followers wielding swords (see D&D Quick Reference) gain melee attack +2 and _2 AC. WARBAND BUILDING: Drow Followers (see D&D Quick Reference) of any faction are legal in your warband.</p><p></p><p>Special Abilities: Turn Shapechanger 4 (1) [As turn undead, but affects Shapechangers instead]; Turn Undead 3 (1)</p><p></p><p>Clay Golem</p><p>CG/CE 56 Points</p><p>Lvl: 11</p><p>Spd: 4</p><p>AC: 22</p><p>HP: 90</p><p></p><p>Melee Attack: +14/+14 (20)</p><p>Ranged Attack: -</p><p>Type: Large Construct</p><p>Special Abilities: Requires Instruction (This creature is confused if it activates when out of command), DR 5; Melee Reach 2: Spell Resistance All.</p><p></p><p>Bone Devil</p><p>LE 74 Points</p><p>Lvl: 10</p><p>SPD: F8</p><p>AC: 25</p><p>HP: 95</p><p></p><p>Melee Attack: +14/+12 (10/10 + Poison)</p><p>Ranged Attack: -</p><p>Type: Large Outsider</p><p></p><p>Special Abilities: Aura of Fear 2 (enemies in squares threatened by this creature gain Morale Save -2); DR 5; Flight; Immune Fire, Poison; Melee Reach 2; Poison (4 damage whenever poisoned creatured activates; DC 20); Resist 10 Acid, Cold; Spell Resistance</p><p></p><p>Dark Moon Monk</p><p>LE 15 Points</p><p>Lvl: 5</p><p>Spd: 8</p><p>AC: 16</p><p>HP: 30</p><p></p><p>Melee Attack: +4/+4 (5)</p><p>Ranged Attack: +5, range 6 (5)</p><p>Type: Humanoid (Human)</p><p></p><p>Special Abilities: Deflect Arrows (=4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity0; Save +4; Stunning Attack (1)[DC 13]</p><p></p><p>Spells: Sorcerer Spells 1st-(4) Magic Weapon (touch, attack +1, ignore DR), True Strike (self; next attack +20 and automatically succeeds against conceal).</p></blockquote><p></p>
[QUOTE="CrimsonScribe, post: 1428540, member: 951"] Cleric of Lathander LG 27 Points Lvl: 5 Spd: 4 AC: 17 HP: 30 Commander 4 Melee Attack: +6 (5) Ranged Attack: - Type: Humanoid (Human) Commander Effect: Followers gain Morale Save +4 on rally attempts; successfully rallied followers heal 10hp. Special Abilities: Turn Unded 5 (3 times); Undead Slayer (Melee damage _10 against undead) Spells: 1st - Magic Weapon (3) [touchl attack _1, ignore DR] 2nd: Cure Moderate Wounds (3) [touch; heal 10hp) 3rd: Searing Light (2) [sight; 10 damage , or 20 damage to undead] Champion of Eilistraee CG 48 points Lvl: 8 Sped: 6 AC: 22 HP: 60 Commander 4 Melee Attack: +13/+8 (15 magic) Ranged Attack: - Type: Humanoid (Elf) Commander Effect: Followers wielding swords (see D&D Quick Reference) gain melee attack +2 and _2 AC. WARBAND BUILDING: Drow Followers (see D&D Quick Reference) of any faction are legal in your warband. Special Abilities: Turn Shapechanger 4 (1) [As turn undead, but affects Shapechangers instead]; Turn Undead 3 (1) Clay Golem CG/CE 56 Points Lvl: 11 Spd: 4 AC: 22 HP: 90 Melee Attack: +14/+14 (20) Ranged Attack: - Type: Large Construct Special Abilities: Requires Instruction (This creature is confused if it activates when out of command), DR 5; Melee Reach 2: Spell Resistance All. Bone Devil LE 74 Points Lvl: 10 SPD: F8 AC: 25 HP: 95 Melee Attack: +14/+12 (10/10 + Poison) Ranged Attack: - Type: Large Outsider Special Abilities: Aura of Fear 2 (enemies in squares threatened by this creature gain Morale Save -2); DR 5; Flight; Immune Fire, Poison; Melee Reach 2; Poison (4 damage whenever poisoned creatured activates; DC 20); Resist 10 Acid, Cold; Spell Resistance Dark Moon Monk LE 15 Points Lvl: 5 Spd: 8 AC: 16 HP: 30 Melee Attack: +4/+4 (5) Ranged Attack: +5, range 6 (5) Type: Humanoid (Human) Special Abilities: Deflect Arrows (=4 AC against ranged attacks); Mobility (+4 AC against attacks of opportunity0; Save +4; Stunning Attack (1)[DC 13] Spells: Sorcerer Spells 1st-(4) Magic Weapon (touch, attack +1, ignore DR), True Strike (self; next attack +20 and automatically succeeds against conceal). [/QUOTE]
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