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<blockquote data-quote="MerricB" data-source="post: 1065295" data-attributes="member: 3586"><p><strong>Rob Heinsoo</strong></p><p><a href="http://boards1.wizards.com/showthread.php?s=&threadid=58320&perpage=30&pagenumber=3" target="_blank">this thread</a> </p><p></p><p><em>Is the Wild ability from Chainmail in the new game?</em></p><p>"Wild" isn't in the game, but the Difficult ability ends up handling it, as you'll see soon. </p><p></p><p><em>Do you need the Miniatures Handboook to play the game?</em></p><p>You can play minis skirmishes without buying the Miniatures Handbook, using the Entry Pack rules. If you get into the skirmish system seriously, you'll definitely want the MH for its improved and expanded glossary and its scenarios and its campaign system. </p><p></p><p><em>Why does the Elf Ranger have axes?</em></p><p>That Elf Ranger has axes because... because.... because he hates the trees. Right. That's the ticket. He chops them and chops them and chops them. </p><p></p><p>More seriously, the answer is "just because," and to let people with an old metal mini that WotC produced use it. There will be many elves with swords. Offhand, I can't think of any others with an axe.</p><p></p><p><em>More on rarity of popular D&D monsters</em></p><p>[An early poster suggested] the Hound Archon as an example of a rare that wasn't going to be hugely in demand by D&D rpg players and the Ogre as a rare that was going to be in high demand by rpg players. </p><p></p><p>The modifier for this particular example is that the Ogre is showing up as the Rare mini included in the Orc Warparty box that will be out early in 2004. So we've chosen the Ogre, in particular, along with the Owlbear that's in the Outlaw Warparty box, as rare minis that will be more available to people than the rest of the rares.</p></blockquote><p></p>
[QUOTE="MerricB, post: 1065295, member: 3586"] [b]Rob Heinsoo[/b] [URL=http://boards1.wizards.com/showthread.php?s=&threadid=58320&perpage=30&pagenumber=3]this thread[/URL] [i]Is the Wild ability from Chainmail in the new game?[/i] "Wild" isn't in the game, but the Difficult ability ends up handling it, as you'll see soon. [i]Do you need the Miniatures Handboook to play the game?[/i] You can play minis skirmishes without buying the Miniatures Handbook, using the Entry Pack rules. If you get into the skirmish system seriously, you'll definitely want the MH for its improved and expanded glossary and its scenarios and its campaign system. [i]Why does the Elf Ranger have axes?[/i] That Elf Ranger has axes because... because.... because he hates the trees. Right. That's the ticket. He chops them and chops them and chops them. More seriously, the answer is "just because," and to let people with an old metal mini that WotC produced use it. There will be many elves with swords. Offhand, I can't think of any others with an axe. [i]More on rarity of popular D&D monsters[/i] [An early poster suggested] the Hound Archon as an example of a rare that wasn't going to be hugely in demand by D&D rpg players and the Ogre as a rare that was going to be in high demand by rpg players. The modifier for this particular example is that the Ogre is showing up as the Rare mini included in the Orc Warparty box that will be out early in 2004. So we've chosen the Ogre, in particular, along with the Owlbear that's in the Outlaw Warparty box, as rare minis that will be more available to people than the rest of the rares. [/QUOTE]
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