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<blockquote data-quote="Henry" data-source="post: 1124953" data-attributes="member: 158"><p>A couple of quick notes on Cry Havoc, from my demo of it at Gencon.</p><p></p><p>1) It contains rules for tactical combat at a troop scale (20-200 roughly on a side) and strategic rules for Army Combat (1000's on a side.)</p><p></p><p>2) The tactical scales up and works VERY similar to regular d20 combat; there are also rules for "Hero Challenges" that let you break down to individual-scale for the length of a combat, and let that outcome affect your units.</p><p></p><p>3) The Army rules are more mathematical, and have three scales: (A) whole war is resolved in a couple of die rolls, (B) Whole war is resolved month-by-month, and (C) battles are resolved on a day-by-day or morning-afternoon-night basis.</p><p></p><p></p><p>Overall, pretty flexible, but not prone to quick resolutions.</p><p></p><p>That's all I'll add here, because this is for D&D miniatures Game; if you are interested, we could start a thread in d20 Systems Forum, and continue there.</p></blockquote><p></p>
[QUOTE="Henry, post: 1124953, member: 158"] A couple of quick notes on Cry Havoc, from my demo of it at Gencon. 1) It contains rules for tactical combat at a troop scale (20-200 roughly on a side) and strategic rules for Army Combat (1000's on a side.) 2) The tactical scales up and works VERY similar to regular d20 combat; there are also rules for "Hero Challenges" that let you break down to individual-scale for the length of a combat, and let that outcome affect your units. 3) The Army rules are more mathematical, and have three scales: (A) whole war is resolved in a couple of die rolls, (B) Whole war is resolved month-by-month, and (C) battles are resolved on a day-by-day or morning-afternoon-night basis. Overall, pretty flexible, but not prone to quick resolutions. That's all I'll add here, because this is for D&D miniatures Game; if you are interested, we could start a thread in d20 Systems Forum, and continue there. [/QUOTE]
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