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D&D Miniatures Handbook Opinion
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<blockquote data-quote="Marimmar" data-source="post: 1191344" data-attributes="member: 1789"><p>I got myself the Miniatures Handbook yesterday and skimmed over the rules. My first impression was very positive but there are some things that irk me.</p><p></p><p>Most of the 'Sudden Metamagic' Feats are nice additions to a wizard's arsenal of Feats but since they didn't distinguish between power levels of the Feats, Sudden Maximise Spell being on the same level as a Sudden Still Spell with the same requirements looks just plain wrong to me. 'Sudden Maximise', 'Sudden Quicken' and 'Sudden Empower' could possibly all be abused IMHO.</p><p></p><p>As for the spells, the 'Legion' versions of some spells are nice for a 4 character party but when those spells are applied to an eight player party with animal companions they look horribly overpowered. A sudden boost of 4 AC points from a single <em>Legion Shield of Faith</em> spell for a total of 10 creatures/characters just looks wrong to me. The should have limited the spells somewhat IMHO.</p><p></p><p>The same is true for the Marshal's (a new base class) aura effects. When applied to a moderate number of beings, they would be okay, but given the fact that my party consists of about 10 possible combatants, any bonus from these auras is multiplied to an absurd degree (just like the Bard's inspire courage ability and believe me when I say 10 x +2 is much worse than 4 x +2.)</p><p></p><p>~Marimmar</p></blockquote><p></p>
[QUOTE="Marimmar, post: 1191344, member: 1789"] I got myself the Miniatures Handbook yesterday and skimmed over the rules. My first impression was very positive but there are some things that irk me. Most of the 'Sudden Metamagic' Feats are nice additions to a wizard's arsenal of Feats but since they didn't distinguish between power levels of the Feats, Sudden Maximise Spell being on the same level as a Sudden Still Spell with the same requirements looks just plain wrong to me. 'Sudden Maximise', 'Sudden Quicken' and 'Sudden Empower' could possibly all be abused IMHO. As for the spells, the 'Legion' versions of some spells are nice for a 4 character party but when those spells are applied to an eight player party with animal companions they look horribly overpowered. A sudden boost of 4 AC points from a single [i]Legion Shield of Faith[/i] spell for a total of 10 creatures/characters just looks wrong to me. The should have limited the spells somewhat IMHO. The same is true for the Marshal's (a new base class) aura effects. When applied to a moderate number of beings, they would be okay, but given the fact that my party consists of about 10 possible combatants, any bonus from these auras is multiplied to an absurd degree (just like the Bard's inspire courage ability and believe me when I say 10 x +2 is much worse than 4 x +2.) ~Marimmar [/QUOTE]
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