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D&D Miniatures - looking for stats
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<blockquote data-quote="Green Knight" data-source="post: 1115871" data-attributes="member: 2723"><p>Sounds like that old Genghis Kahn game from the NES. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>Something else I've long wanted to do was to have battles which occured in the setting, and which served as the backdrop of the campaign. For instance, I once ran a campaign in which the Dwarves of Underhome were at war with a local Drow city. In that case, I just said the Dwarves won. But in that case, I could've played a miniature battle against one of the other players, me as the Drow, with the other player being the Dwarves. Either one game or a series of games, and that could have determined who won the actual war. If the Drow win, then the area in which the PC's were travelling would've suddenly become more perilous, as the Drow now had the run of the land. So the results of those miniature battles would have had an affect on the campaign, itself, as the party would've had more encounters with Drow patrols on the road, and finding burned out villages which were unable to defend themselves from the Drow attackers. That could then lead to the PC's either A) Try their best to get out of the area, which is swiftly coming under the dominion of the Drow, or B) Forming a resistance against the Drow. Perhaps recruiting allies from what's left of Underhome. </p><p> </p><p>Just one way I've thought of of integrating miniature battles with a D&D campaign. Even at the least, you can always just have it something in the background, which doesn't actually affect your campaign. For instance, when at the local inn, the party hears some gossip about a skirmish between a Cormyrean patrol and a band of goblin bandits, which could've been the last miniature battle game you fought. Has no effect on the campaign, but you throw it in to add some more color to your campaign. Just a thought.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 1115871, member: 2723"] Sounds like that old Genghis Kahn game from the NES. ;) Something else I've long wanted to do was to have battles which occured in the setting, and which served as the backdrop of the campaign. For instance, I once ran a campaign in which the Dwarves of Underhome were at war with a local Drow city. In that case, I just said the Dwarves won. But in that case, I could've played a miniature battle against one of the other players, me as the Drow, with the other player being the Dwarves. Either one game or a series of games, and that could have determined who won the actual war. If the Drow win, then the area in which the PC's were travelling would've suddenly become more perilous, as the Drow now had the run of the land. So the results of those miniature battles would have had an affect on the campaign, itself, as the party would've had more encounters with Drow patrols on the road, and finding burned out villages which were unable to defend themselves from the Drow attackers. That could then lead to the PC's either A) Try their best to get out of the area, which is swiftly coming under the dominion of the Drow, or B) Forming a resistance against the Drow. Perhaps recruiting allies from what's left of Underhome. Just one way I've thought of of integrating miniature battles with a D&D campaign. Even at the least, you can always just have it something in the background, which doesn't actually affect your campaign. For instance, when at the local inn, the party hears some gossip about a skirmish between a Cormyrean patrol and a band of goblin bandits, which could've been the last miniature battle game you fought. Has no effect on the campaign, but you throw it in to add some more color to your campaign. Just a thought. [/QUOTE]
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