frankthedm
First Post
http://boards1.wizards.com/showthread.php?s=&postid=802549#post802549
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quote: CelticGamer
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Thirdly, I hope that rarity of a figure will not depend exclusively on its power. I’m going to be honest here so please don’t be offended and consider what I’m saying. One thing that almost immediately turned me off of Magic: the Gathering was that some of my friends spend money they couldn’t afford on large numbers of booster packs looking for cards which they hoped would give them an edge. I believe this is somewhat exploitive and generates feelings which can detract somewhat from the game. Rare pieces, which will be sought by collectors who want a complete set, do not necessarily have to be powerful pieces desired by people who simply want to have an adequate collection in order to play the game. A griffin or elder elfish wizard can be a common piece, while a particularly specially designed goblin or Orc Captain could be a rare piece. This would certainly be a more democratic and egalitarian way to market the game.
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Above Point 3: There are many commons and uncommons that are very cost effective like the common Man-at-Arms with his very good armor class for his cheap cost, or the uncommon Axe Sister with her 50 hit points. When costing I did not take into account rarity. Many factors affected rarity and many factors affected costing but costing had nothing to do with rarity.
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Mike Donais.
WotC R&D
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