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D&d Minis Hurrayyy!
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<blockquote data-quote="KB9JMQ" data-source="post: 1034364" data-attributes="member: 1380"><p>Well for the most part the game used normal D&D rules. Each player had a Warband of 4 characters that started in opposite corners and basically it became a killfest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Each warband had its own amount of points it needed to win while each figure was worth different amounts.</p><p></p><p>Ranged weapons did not have range limitations. As long as you had line of sight you could shoot. My tiny Goblin Sneak took advantage of this from great distances. You could only move a pair of minis every other turn. Keeping within six squares of your commander mini was very important. The commander bestowed powers on you when you were this close.</p><p></p><p>When you got to half of less HP you had to make a morale check. If you failed you had to make great haste towards the exits. I am not a minis expert but they all looked fine to me. I want a representative figure not a piece of art.</p><p></p><p>I don't remember much more. I was in awe that I was being shown how to play by Jonathon Tweet himself and could'nt concentrate much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KB9JMQ, post: 1034364, member: 1380"] Well for the most part the game used normal D&D rules. Each player had a Warband of 4 characters that started in opposite corners and basically it became a killfest :D Each warband had its own amount of points it needed to win while each figure was worth different amounts. Ranged weapons did not have range limitations. As long as you had line of sight you could shoot. My tiny Goblin Sneak took advantage of this from great distances. You could only move a pair of minis every other turn. Keeping within six squares of your commander mini was very important. The commander bestowed powers on you when you were this close. When you got to half of less HP you had to make a morale check. If you failed you had to make great haste towards the exits. I am not a minis expert but they all looked fine to me. I want a representative figure not a piece of art. I don't remember much more. I was in awe that I was being shown how to play by Jonathon Tweet himself and could'nt concentrate much. ;) [/QUOTE]
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