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D&D Minis update from Gamer Radio Zer0 #28
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<blockquote data-quote="bgardner" data-source="post: 4037284" data-attributes="member: 13497"><p>In the latest gamer raido zero podcast, Shoe from WOTC showed off the minis for the Eye of Flame Beholder, Tiefling Warlock, Young Red Dragon. He also showed of skirmish stats for Balhannoth, Ice Archon, Mind Flayer Scourge</p><p></p><p><a href="http://www.hordelings.com/forums/postView.php?post_id=129702&viewPage=0" target="_blank">A thread on hordelings about the stat cards</a> </p><p></p><p>Balhannoth; Und; 53</p><p>Level: 13; AC: 27; DEF: 23; Speed: 4; HP: 50</p><p>Attack Actions</p><p>bM Tentacle Slam: +16 vs AC; 20 Damage</p><p>1M Tentacle Flail: Make a separate <strong> attack against each enemy within Reach; RECHARGE if only 1 enemy is within Reach at the start of this creature’s turn</strong></p><p><strong>Abilities</strong></p><p><strong>Evil • Aberrant</strong></p><p><strong>+4 DEF (Will)</strong></p><p><strong>Reach 3</strong></p><p><strong>Special Powers</strong></p><p><strong>[][] Warp: Each enemy within 3 squares that takes an attack action other than a basic attack rolls 1d20.</strong></p><p><strong>1-9 Attack misses and this creature can pull the enemy 1 space. 10+ No effect.</strong></p><p><strong></strong></p><p><strong>Reality Burst: Roll 1d20 at the start of each of this creature's turns to determine a random immediate action: 1-10 Place this creature up to 10 squares away within line of sight. 11-20 Make a attack.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Ice Archon; Und Wild; 66</strong></p><p><strong>Level: 14; AC: 29; DEF: 25; Speed: 8; HP: 85</strong></p><p><strong>Attack Actions</strong></p><p><strong>bM Icy Warhammer: +19 vs AC; 20 Cold Damage AND Slowed (Speed 2)</strong></p><p><strong>Abilities</strong></p><p><strong>Evil • Elemental • Cold</strong></p><p><strong>Resist 10 Cold</strong></p><p><strong>Special Powers</strong></p><p><strong>Icy Wallop: +4 Attack against any enemy whose Speed is currently lower than its normal Speed.</strong></p><p><strong>Icy Ground: Adjacent squares count as difficult terrain for non-Cold enemies.</strong></p><p><strong></strong></p><p><strong>Mind Flayer Scourge</strong></p><p><strong>Underdark, 90 points</strong></p><p><strong></strong></p><p><strong>Lvl: 11</strong></p><p><strong>AC: 23</strong></p><p><strong>Def: 23</strong></p><p><strong>Speed: 7</strong></p><p><strong>HP: 85</strong></p><p><strong></strong></p><p><strong>Attack Actions</strong></p><p><strong>Dagger: +12 vs AC, 15 damage</strong></p><p><strong>Focused Mind Blast: (range 5) +15 vs Def (Will) 20 psychic damage AND Stunned</strong></p><p><strong>[] Mind Blast: (large cone) +15, vs Def (Will) 20 psychic damage and Stunned; 10 damage on miss. RECHARGE: When this creature damages a Stunned creature</strong></p><p><strong></strong></p><p><strong>Abilities</strong></p><p><strong>Evil, Mind Flayer, Mastermind</strong></p><p><strong>+8 Def (Will)</strong></p><p><strong></strong></p><p><strong>Champion 2</strong></p><p><strong>-Use before an attack against a Stunned enemy; +4 attack and +10 damage</strong></p><p><strong>-Use when any player's initiative check is ? or less; Your warband gains +4 attack this round</strong></p></blockquote><p></p>
[QUOTE="bgardner, post: 4037284, member: 13497"] In the latest gamer raido zero podcast, Shoe from WOTC showed off the minis for the Eye of Flame Beholder, Tiefling Warlock, Young Red Dragon. He also showed of skirmish stats for Balhannoth, Ice Archon, Mind Flayer Scourge [URL=http://www.hordelings.com/forums/postView.php?post_id=129702&viewPage=0]A thread on hordelings about the stat cards[/URL] Balhannoth; Und; 53 Level: 13; AC: 27; DEF: 23; Speed: 4; HP: 50 Attack Actions bM Tentacle Slam: +16 vs AC; 20 Damage 1M Tentacle Flail: Make a separate [B] attack against each enemy within Reach; RECHARGE if only 1 enemy is within Reach at the start of this creature’s turn Abilities Evil • Aberrant +4 DEF (Will) Reach 3 Special Powers [][] Warp: Each enemy within 3 squares that takes an attack action other than a basic attack rolls 1d20. 1-9 Attack misses and this creature can pull the enemy 1 space. 10+ No effect. Reality Burst: Roll 1d20 at the start of each of this creature's turns to determine a random immediate action: 1-10 Place this creature up to 10 squares away within line of sight. 11-20 Make a attack. Ice Archon; Und Wild; 66 Level: 14; AC: 29; DEF: 25; Speed: 8; HP: 85 Attack Actions bM Icy Warhammer: +19 vs AC; 20 Cold Damage AND Slowed (Speed 2) Abilities Evil • Elemental • Cold Resist 10 Cold Special Powers Icy Wallop: +4 Attack against any enemy whose Speed is currently lower than its normal Speed. Icy Ground: Adjacent squares count as difficult terrain for non-Cold enemies. Mind Flayer Scourge Underdark, 90 points Lvl: 11 AC: 23 Def: 23 Speed: 7 HP: 85 Attack Actions Dagger: +12 vs AC, 15 damage Focused Mind Blast: (range 5) +15 vs Def (Will) 20 psychic damage AND Stunned [] Mind Blast: (large cone) +15, vs Def (Will) 20 psychic damage and Stunned; 10 damage on miss. RECHARGE: When this creature damages a Stunned creature Abilities Evil, Mind Flayer, Mastermind +8 Def (Will) Champion 2 -Use before an attack against a Stunned enemy; +4 attack and +10 damage -Use when any player's initiative check is ? or less; Your warband gains +4 attack this round[/B] [/QUOTE]
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