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D&D Modern?
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<blockquote data-quote="kinem" data-source="post: 5079204" data-attributes="member: 24234"><p>Thanks for the suggestions.</p><p></p><p>Basically, instead of taking the modern world as a base and tacking on weak magic like in d20 Modern, I want to take D&D as a base and add modern tech.</p><p></p><p>The <a href="http://www.d20resources.com/" target="_blank">d20 modern SRD</a> would be a main source of material for sure. One possibility would be to take the arcana advanced classes, ignore the prereqs, and use them as base classes. They would need to be extended to 20 levels though.</p><p></p><p>The other main issue with trying to integrate d20 Modern with D&D is the class defense/AC bonus - that's the most important incompatibility IMO. Ditch it, or add an AC bonus to D&D classes? Certainly a D&D fighter is at a big disadvantage vs. a d20 Modern character, and for no logical reason, unless it is dealt with.</p><p></p><p>I am also considering a more steampunk approach. Monte Cook's <a href="http://www.montecook.com/cgi-bin/page.cgi?arch_stuff62" target="_blank">technology</a> pdf has some good ideas there.</p><p></p><p>I would prefer to stay with free sources so as to make a PBP game easier.</p><p></p><p>Celebrim: At this stage, flavor and mechanics are strongly connected. What to do with clerics? What would the battlefields on this world be dominated by, and how would spells and magic items reflect that?</p><p></p><p>VGH: 1) No, religion in our world is just a dying superstition - like belief in vampires - and in a world without gods and in which science is known, not believing is a consequence of rational thinking, not of a 'choice'. Sure, D&D often takes myths and explores what could happen if they were true, but most D&D worlds already include that one. (Not sure if Dark Sun does.) I see no reason every D&D world has to. Especially since, if your loved one died prematurely, why waste time praying, when you could be trying to earn the cash to have her raised?</p><p></p><p>2) But I do want to explore ideas, of course! That includes philosophy, politics, etc. </p><p></p><p>I do plan on races that look different, and would welcome good ideas for the details. I suppose you would still have light skinned folks in colder areas who evolved to better make vitamin D from sunlight, and near the equator you'd have dark skinned folks who evolved to be better protected from uv.</p><p></p><p>But I'm thinking that the eugenics programs would have cut across such minor lines of difference, so that in each of the mechanical categories you'd have a full color spectrum. They should still look different, though.</p><p></p><p>I don't think it would have to divide the party much. It would divide the world, sure, but the party would have formed with some common goal in mind.</p></blockquote><p></p>
[QUOTE="kinem, post: 5079204, member: 24234"] Thanks for the suggestions. Basically, instead of taking the modern world as a base and tacking on weak magic like in d20 Modern, I want to take D&D as a base and add modern tech. The [URL="http://www.d20resources.com/"]d20 modern SRD[/URL] would be a main source of material for sure. One possibility would be to take the arcana advanced classes, ignore the prereqs, and use them as base classes. They would need to be extended to 20 levels though. The other main issue with trying to integrate d20 Modern with D&D is the class defense/AC bonus - that's the most important incompatibility IMO. Ditch it, or add an AC bonus to D&D classes? Certainly a D&D fighter is at a big disadvantage vs. a d20 Modern character, and for no logical reason, unless it is dealt with. I am also considering a more steampunk approach. Monte Cook's [URL="http://www.montecook.com/cgi-bin/page.cgi?arch_stuff62"]technology[/URL] pdf has some good ideas there. I would prefer to stay with free sources so as to make a PBP game easier. Celebrim: At this stage, flavor and mechanics are strongly connected. What to do with clerics? What would the battlefields on this world be dominated by, and how would spells and magic items reflect that? VGH: 1) No, religion in our world is just a dying superstition - like belief in vampires - and in a world without gods and in which science is known, not believing is a consequence of rational thinking, not of a 'choice'. Sure, D&D often takes myths and explores what could happen if they were true, but most D&D worlds already include that one. (Not sure if Dark Sun does.) I see no reason every D&D world has to. Especially since, if your loved one died prematurely, why waste time praying, when you could be trying to earn the cash to have her raised? 2) But I do want to explore ideas, of course! That includes philosophy, politics, etc. I do plan on races that look different, and would welcome good ideas for the details. I suppose you would still have light skinned folks in colder areas who evolved to better make vitamin D from sunlight, and near the equator you'd have dark skinned folks who evolved to be better protected from uv. But I'm thinking that the eugenics programs would have cut across such minor lines of difference, so that in each of the mechanical categories you'd have a full color spectrum. They should still look different, though. I don't think it would have to divide the party much. It would divide the world, sure, but the party would have formed with some common goal in mind. [/QUOTE]
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