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<blockquote data-quote="Celebrim" data-source="post: 5080096" data-attributes="member: 4937"><p>As long as we are talking gun rules, I can help. </p><p></p><p>I agree that the basic MSRD rules are inadequate and often poorly thought out. Most gun rules I've seen are terrible. The best I've seen was from Ken Hood, and I don't think it was published. </p><p></p><p>The basic idea is that a firearm has four basic qualities, two of which are not generally shared with primitive missile weapons.</p><p></p><p>1) Damage: Self explanatory hopefully, except that guns get 19-20/x3 criticals by default and otherwise on this count roughly match other missile weapons like longbows and crossbows (at least for small values of 'gun').</p><p>2) Accuracy: Compared to ballistic weapons, firearms are easier to use and aim because of their high velocity and comparitively flat path of flight. So firearms get a bonus to hit. For a primitive firearm like a matchlock or wheellock, this bonus is small (+0 or +1). For a modern longarm, this bonus can be quite high (+3 or higher).</p><p>3) Penetration: Compared to ballistic weapons, firearms more easily penetrate armor. They don't ignore armor, but it takes a considerable amount to provide useful protection. Each firearm gets a a penetration rating which is the amount you subtract from the target's armor bonus (minimum 0, obviously). Again, for primitive smoothbore weapons, this bonus is quite low. For a modern .50 caliber weapon, the bonus is quite high (like +8 I think). </p><p></p><p>Ken also had rules for semiautomatic and automatic fire.</p><p></p><p>The long and short of it, is that under his rules, a primitive musket was barely better (and maybe not even better) than a good crossbow or expertly wielded longbow. On the other hand, a low level fighter with modern military combat gear adds a huge amount to his effective CR and easily outclasses primitive weaponry. That is how I think it should be based on the historical record. Firearms didn't immediately obselete ancient weaponry or obselete charging up with melee weapons, but they certainly did eventually.</p><p></p><p>I can easily see D&D parties being threatened by things 8 CR or more below them if you give them assault rifles, sniper rifles, RPG's, grenades, etc. You could easily have 1 HD creatures with effectively +12 to hit, area of effect attacks, threatening massive damage on a lucky critical hit, and the ability to outrange you while fighting from 90% cover.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5080096, member: 4937"] As long as we are talking gun rules, I can help. I agree that the basic MSRD rules are inadequate and often poorly thought out. Most gun rules I've seen are terrible. The best I've seen was from Ken Hood, and I don't think it was published. The basic idea is that a firearm has four basic qualities, two of which are not generally shared with primitive missile weapons. 1) Damage: Self explanatory hopefully, except that guns get 19-20/x3 criticals by default and otherwise on this count roughly match other missile weapons like longbows and crossbows (at least for small values of 'gun'). 2) Accuracy: Compared to ballistic weapons, firearms are easier to use and aim because of their high velocity and comparitively flat path of flight. So firearms get a bonus to hit. For a primitive firearm like a matchlock or wheellock, this bonus is small (+0 or +1). For a modern longarm, this bonus can be quite high (+3 or higher). 3) Penetration: Compared to ballistic weapons, firearms more easily penetrate armor. They don't ignore armor, but it takes a considerable amount to provide useful protection. Each firearm gets a a penetration rating which is the amount you subtract from the target's armor bonus (minimum 0, obviously). Again, for primitive smoothbore weapons, this bonus is quite low. For a modern .50 caliber weapon, the bonus is quite high (like +8 I think). Ken also had rules for semiautomatic and automatic fire. The long and short of it, is that under his rules, a primitive musket was barely better (and maybe not even better) than a good crossbow or expertly wielded longbow. On the other hand, a low level fighter with modern military combat gear adds a huge amount to his effective CR and easily outclasses primitive weaponry. That is how I think it should be based on the historical record. Firearms didn't immediately obselete ancient weaponry or obselete charging up with melee weapons, but they certainly did eventually. I can easily see D&D parties being threatened by things 8 CR or more below them if you give them assault rifles, sniper rifles, RPG's, grenades, etc. You could easily have 1 HD creatures with effectively +12 to hit, area of effect attacks, threatening massive damage on a lucky critical hit, and the ability to outrange you while fighting from 90% cover. [/QUOTE]
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