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D&D monks and their lameness :)
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<blockquote data-quote="Haltherrion" data-source="post: 5375672" data-attributes="member: 18253"><p>A thread on how to incorporate monks into a non-eastern setting (<a href="http://www.enworld.org/forum/general-rpg-discussion/4839-how-do-you-fit-monks-into-occidental-campaigns-7.html" target="_blank">here</a>) reminded me of the related issue in D&D-dom: monks tend to be very weak, at least in my experience.</p><p> </p><p>How do folks find monks in the various D&D settings? My players and I find monks colorful but generally under-par as a class, i.e., weak. The epitome of that is a 3.0 campaign that we took through epic levels and ultimately into divine levels.</p><p> </p><p>The monk in that game was noted for "spending a lot of time, rolling a lot of dice and then doing........ nothing" or "Manix colorfully describes his actions, rolls a d20 and... nothing happens." Nothing of note anyway, compared to the other classes such as an uber wizard, fighter, etc. The really charming end to the whole campaign was when as a demi-god the monk actually ended up one-shotting a boss. Basically, after years of doing little of note once he was almost a god, he was finally useful. It's a fun story we revisit often but it is only funny because the monks are so under powered for so long, at least in our experience. Put another way, he had to become a god to be cool.</p><p> </p><p>What are your thoughs on monks? I haven't tried the 4E monks but given that 4E is designed for making all the classes fairly equal, I doubt it is as much of an issue in 4E.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5375672, member: 18253"] A thread on how to incorporate monks into a non-eastern setting ([URL="http://www.enworld.org/forum/general-rpg-discussion/4839-how-do-you-fit-monks-into-occidental-campaigns-7.html"]here[/URL]) reminded me of the related issue in D&D-dom: monks tend to be very weak, at least in my experience. How do folks find monks in the various D&D settings? My players and I find monks colorful but generally under-par as a class, i.e., weak. The epitome of that is a 3.0 campaign that we took through epic levels and ultimately into divine levels. The monk in that game was noted for "spending a lot of time, rolling a lot of dice and then doing........ nothing" or "Manix colorfully describes his actions, rolls a d20 and... nothing happens." Nothing of note anyway, compared to the other classes such as an uber wizard, fighter, etc. The really charming end to the whole campaign was when as a demi-god the monk actually ended up one-shotting a boss. Basically, after years of doing little of note once he was almost a god, he was finally useful. It's a fun story we revisit often but it is only funny because the monks are so under powered for so long, at least in our experience. Put another way, he had to become a god to be cool. What are your thoughs on monks? I haven't tried the 4E monks but given that 4E is designed for making all the classes fairly equal, I doubt it is as much of an issue in 4E. [/QUOTE]
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D&D monks and their lameness :)
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