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D&D monks and their lameness :)
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<blockquote data-quote="Neonchameleon" data-source="post: 5378093" data-attributes="member: 87792"><p>Translation: You are explicitely acknowledging that the monk is brokenly weak in 3e.</p><p> </p><p></p><p> </p><p>1: I don't normally.</p><p>2: AU involves <em>significant</em> power increase over 3.X. Even if I were to play wtih third party sources, AU/AE would be on the banned list unless I was playing AU/AE.</p><p> </p><p></p><p> </p><p>And that the explicit rules disagree with - and even if they didn't explicitely, that there is an item to enchant fists means the intent wasn't that you can do it normally.</p><p> </p><p></p><p> </p><p>I don't. This comes under the heading of houseruling to deal with problems. Which is not something I'm averse to but points out problems in the RAW. (Also for the record you can not use Craft Magic Arms and Armour on a monk's fists - those fists not being masterwork).</p><p> </p><p>Should the monk have the ability to have his fists enchanted as a class feature? Almost certainly. Does he? No. Should you add it in home games? Yes. Is this relevant here? No.</p><p> </p><p></p><p></p><p>At the cost of the monk's high level class features. Way to go.</p><p> </p><p></p><p> </p><p>Possibly. Depends how big a spell loadout the wizard has and how long you keep him without a spell book. But this doesn't change the core problem. Which is that the reason your scenario allows the monk to shine is that it screws every other class except the druid with a 3" diameter diamond-tipped augur drill. (Perversely the artificer does quite well under these conditions).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5378093, member: 87792"] Translation: You are explicitely acknowledging that the monk is brokenly weak in 3e. 1: I don't normally. 2: AU involves [I]significant[/I] power increase over 3.X. Even if I were to play wtih third party sources, AU/AE would be on the banned list unless I was playing AU/AE. And that the explicit rules disagree with - and even if they didn't explicitely, that there is an item to enchant fists means the intent wasn't that you can do it normally. I don't. This comes under the heading of houseruling to deal with problems. Which is not something I'm averse to but points out problems in the RAW. (Also for the record you can not use Craft Magic Arms and Armour on a monk's fists - those fists not being masterwork). Should the monk have the ability to have his fists enchanted as a class feature? Almost certainly. Does he? No. Should you add it in home games? Yes. Is this relevant here? No. At the cost of the monk's high level class features. Way to go. Possibly. Depends how big a spell loadout the wizard has and how long you keep him without a spell book. But this doesn't change the core problem. Which is that the reason your scenario allows the monk to shine is that it screws every other class except the druid with a 3" diameter diamond-tipped augur drill. (Perversely the artificer does quite well under these conditions). [/QUOTE]
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D&D monks and their lameness :)
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