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D&D monks and their lameness :)
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<blockquote data-quote="JacktheRabbit" data-source="post: 5379186" data-attributes="member: 525"><p>First off a mage may still possess a lot of offense but without proper magical gear he is a massive glass cannon who has to hope no one pays attention to him while he does nothing but cast protective spells on himself the first few rounds. That is assuming he has defensive spells memorized. If he doesnt he can still dish huge damage but he will get crushed as soon as anyone targets him.</p><p></p><p>There are no rules on character costs. A level of monk versus a level of rogue costs the same amount. So I see no reason why a rogue is a better return on investment. A rogue that goes toe to toe with an equal level monk is going to be very dead very fast.</p><p></p><p>Create a 10th level character with no access to anything beyond mundane gear for every class. The spellcasters will be overpowered based on spell buffing and druids will rock with wild shape, but those all have limits. The powerhouse of the party 24/7 will be the monk. The fighter is likely to do less damage and without magical boosts to his armor class its doubtful that the monk will be the flurry of misses master. This becomes even more so in something like Pathfinder. The problem with the monk is there are just so many more ways to stack magically build your AC than there is to build your attack roll, which means the better progression of the monk is a huge advantage. </p><p></p><p>Urban settings benefit monks even more. In very large "safe" cities, armor heavier than light armor is treated like bullet proof vests are considered today (in my campaigns). They are considered very dangerous because they make it that much harder for law enforcement to do their job. Then there is also the fact that armor is not comfortable. Anyone who says their fighter lives 24/7 in their armor minus the time they pee, bathe, or get laid, are just metagaming.</p><p></p><p>As I said before the biggest benefits for a Monk are ones that do not function well in a full party. But in certain situations and settings they can be quite valuable. Work just needs to be done to improve their standard benefits.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 5379186, member: 525"] First off a mage may still possess a lot of offense but without proper magical gear he is a massive glass cannon who has to hope no one pays attention to him while he does nothing but cast protective spells on himself the first few rounds. That is assuming he has defensive spells memorized. If he doesnt he can still dish huge damage but he will get crushed as soon as anyone targets him. There are no rules on character costs. A level of monk versus a level of rogue costs the same amount. So I see no reason why a rogue is a better return on investment. A rogue that goes toe to toe with an equal level monk is going to be very dead very fast. Create a 10th level character with no access to anything beyond mundane gear for every class. The spellcasters will be overpowered based on spell buffing and druids will rock with wild shape, but those all have limits. The powerhouse of the party 24/7 will be the monk. The fighter is likely to do less damage and without magical boosts to his armor class its doubtful that the monk will be the flurry of misses master. This becomes even more so in something like Pathfinder. The problem with the monk is there are just so many more ways to stack magically build your AC than there is to build your attack roll, which means the better progression of the monk is a huge advantage. Urban settings benefit monks even more. In very large "safe" cities, armor heavier than light armor is treated like bullet proof vests are considered today (in my campaigns). They are considered very dangerous because they make it that much harder for law enforcement to do their job. Then there is also the fact that armor is not comfortable. Anyone who says their fighter lives 24/7 in their armor minus the time they pee, bathe, or get laid, are just metagaming. As I said before the biggest benefits for a Monk are ones that do not function well in a full party. But in certain situations and settings they can be quite valuable. Work just needs to be done to improve their standard benefits. [/QUOTE]
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