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D&D monks and their lameness :)
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<blockquote data-quote="Neonchameleon" data-source="post: 5379287" data-attributes="member: 87792"><p>Elite array: 15/14/13/12/10/8. Two +1 stat boosts (4th, 8th) -> 16/14/14/12/10/8.</p><p> </p><p>Stat arrays: Monk splits his three high stats into Str, Dex, and Wis.</p><p> </p><p>This means that Monk AC: 10 + 2/3 (dex) + 2 (wis) + 2 (class) = 16/17</p><p> </p><p>For comparison, the Barbarian has a +2 in dex and a 2 handed weapon. AC 16 (chain shirt)/17 (breastplate). And the Rogue likewise with a dex of 16 and studded leather/chain shirt. Or possibly a further 1 if he's gone for two weapon defence.</p><p> </p><p>The fighter has AC 18 (masterwork plate) as a minimum - with potential +2 for each of dex and large shield (if he's not gone spikey chain).</p><p> </p><p>Damage: The rogue wins. +5d6 blows everyone away. Leaving him to one side...</p><p> </p><p>Monk damage: d10+3 (str) - 8.5/attack = - +11/+11/+6 (16 str, weapon focus or 16 dex and weapon finesse and focus).</p><p> </p><p>Non-raging barbarian damage: 2d6 (2 handed sword) +4 (str 16=+3 * 1.5). Attack bonus: +14/+9 (str 16, weapon focus). Balance it with three points of power attack to bring the attack bonus down to +11 to match the monk and you do 2d6+4+6 points of damage = 17/attack at +11/+6 - clearly superior to 8.5 at +11/+11/+6. And in this case the barbarian isn't raging. And the fighter doesn't have weapon superiority/greater weapon focus as a greatweapon fighter should. In skirmish combat, the barbarian only needs to swing half as often as the monk to keep up on DPR so the monk's mobility advantage is negated.</p><p> </p><p>This is without getting into the whirlwind chain tripper for the fighter.</p><p> </p><p>As we've just seen, even with no magic all round the monk's damage doesn't quite keep pace with the fighter or barbarian at 10th level unless you're very generous with a broad stat array. (And with no magic, the monk's other defences suddenly become a lot less useful).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5379287, member: 87792"] Elite array: 15/14/13/12/10/8. Two +1 stat boosts (4th, 8th) -> 16/14/14/12/10/8. Stat arrays: Monk splits his three high stats into Str, Dex, and Wis. This means that Monk AC: 10 + 2/3 (dex) + 2 (wis) + 2 (class) = 16/17 For comparison, the Barbarian has a +2 in dex and a 2 handed weapon. AC 16 (chain shirt)/17 (breastplate). And the Rogue likewise with a dex of 16 and studded leather/chain shirt. Or possibly a further 1 if he's gone for two weapon defence. The fighter has AC 18 (masterwork plate) as a minimum - with potential +2 for each of dex and large shield (if he's not gone spikey chain). Damage: The rogue wins. +5d6 blows everyone away. Leaving him to one side... Monk damage: d10+3 (str) - 8.5/attack = - +11/+11/+6 (16 str, weapon focus or 16 dex and weapon finesse and focus). Non-raging barbarian damage: 2d6 (2 handed sword) +4 (str 16=+3 * 1.5). Attack bonus: +14/+9 (str 16, weapon focus). Balance it with three points of power attack to bring the attack bonus down to +11 to match the monk and you do 2d6+4+6 points of damage = 17/attack at +11/+6 - clearly superior to 8.5 at +11/+11/+6. And in this case the barbarian isn't raging. And the fighter doesn't have weapon superiority/greater weapon focus as a greatweapon fighter should. In skirmish combat, the barbarian only needs to swing half as often as the monk to keep up on DPR so the monk's mobility advantage is negated. This is without getting into the whirlwind chain tripper for the fighter. As we've just seen, even with no magic all round the monk's damage doesn't quite keep pace with the fighter or barbarian at 10th level unless you're very generous with a broad stat array. (And with no magic, the monk's other defences suddenly become a lot less useful). [/QUOTE]
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