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<blockquote data-quote="Chaosmancer" data-source="post: 9534286" data-attributes="member: 6801228"><p>Grabbing a few random thoughts from this. </p><p></p><p>Worgs are not wolves, so I don't care that wolves knock people prone and worgs don't. Wolves from the PHB still knock prone. I kind of like that a Worg is being shown as a different type of thing, a monstrous beast whose attack is <em><strong>so</strong></em> vicious that if you are hit, your defenses crumble. </p><p></p><p>I think considering it a rapier and advanced tech is kind of weird. It is an "Insectile Rapier", which tells me it is more like the probiscus of a Mosqitoe. Ripping a thin, sharp piece off a giant bug isn't advanced technology. </p><p></p><p>The mage needed more hp and a way to fight in melee. Closing with a mage (with the right spells) didn't do crap anyways. You don't deal double damage in melee after all, and any mage who swapped fire bolt for Toll of the Dead or another saving throw spell was already able to cast a ranged attack in melee. </p><p></p><p>The Shambling Mound has always been connected with lighting (born of lightning and healing when they take lightning damage) so them dealing lightning damage on a hit is less giving them a new ability, and more being consistent with what they are. These aren't plant monsters, these are plant monsters charged with the power of lightning</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9534286, member: 6801228"] Grabbing a few random thoughts from this. Worgs are not wolves, so I don't care that wolves knock people prone and worgs don't. Wolves from the PHB still knock prone. I kind of like that a Worg is being shown as a different type of thing, a monstrous beast whose attack is [I][B]so[/B][/I] vicious that if you are hit, your defenses crumble. I think considering it a rapier and advanced tech is kind of weird. It is an "Insectile Rapier", which tells me it is more like the probiscus of a Mosqitoe. Ripping a thin, sharp piece off a giant bug isn't advanced technology. The mage needed more hp and a way to fight in melee. Closing with a mage (with the right spells) didn't do crap anyways. You don't deal double damage in melee after all, and any mage who swapped fire bolt for Toll of the Dead or another saving throw spell was already able to cast a ranged attack in melee. The Shambling Mound has always been connected with lighting (born of lightning and healing when they take lightning damage) so them dealing lightning damage on a hit is less giving them a new ability, and more being consistent with what they are. These aren't plant monsters, these are plant monsters charged with the power of lightning [/QUOTE]
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