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<blockquote data-quote="Faolyn" data-source="post: 9535956" data-attributes="member: 6915329"><p>This is true--but as I said, it kind of sucks for people who don't like the new lore but who still want new stuff. </p><p></p><p>For the most part, it's <em>probably</em> not a big deal. That a monster has a different origin now (such as harpies having been cursed elves) isn't a big thing. But people were talking about how goblins now being fey (a change I like) means they won't be subjected to <em>charm person</em> anymore. And as I said, this is going to be reflected in future products. </p><p></p><p>I mean, for me, the lore changes don't matter because I always pick and choose what I want, whether making my own setting or using an existing one. I make radical changes in even my favorite settings; like, if I were to run Planescape, I'd have by own planes and gods and everything and probably only keep the gate towns and Sigil (mostly) the same. But someone on this thread a while back even said that it would wreck things if, in the middle of a campaign, goblins were suddenly no longer able to be charmed (although as fey they <em>can </em>be repulsed by <em>protection from evil and good</em>, unless that spell was altered, so maybe it evens out). I have to imagine that there are other players out there who think the same thing--that they <em>must </em>use the new monster typing and accompanying lore right away.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9535956, member: 6915329"] This is true--but as I said, it kind of sucks for people who don't like the new lore but who still want new stuff. For the most part, it's [I]probably[/I] not a big deal. That a monster has a different origin now (such as harpies having been cursed elves) isn't a big thing. But people were talking about how goblins now being fey (a change I like) means they won't be subjected to [I]charm person[/I] anymore. And as I said, this is going to be reflected in future products. I mean, for me, the lore changes don't matter because I always pick and choose what I want, whether making my own setting or using an existing one. I make radical changes in even my favorite settings; like, if I were to run Planescape, I'd have by own planes and gods and everything and probably only keep the gate towns and Sigil (mostly) the same. But someone on this thread a while back even said that it would wreck things if, in the middle of a campaign, goblins were suddenly no longer able to be charmed (although as fey they [I]can [/I]be repulsed by [I]protection from evil and good[/I], unless that spell was altered, so maybe it evens out). I have to imagine that there are other players out there who think the same thing--that they [I]must [/I]use the new monster typing and accompanying lore right away. [/QUOTE]
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