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<blockquote data-quote="Chaosmancer" data-source="post: 9537520" data-attributes="member: 6801228"><p>Why does an Air Elemental's fist deal 2d8 damage, while an Awakened Tree's Fist does 3d6 damage, and a Clay Golem's does 2d10 and an Earth Elemental does 2d8? </p><p></p><p>You might say that their size plays into it, but why do elementals deal d8's and the golem a d10? You might argue the Tree and Treant do d6's because they are plants, until you see the Twig blight does d4's. And if it is size, why do the medium Mummy's deal 2d6 then 3d6 extra instead of 1d6? Same with the ghoul dealing 2d6? Maybe it is because of undead? But the Vampire does 1d8. </p><p></p><p>Or. Maybe. Trying to understand why they picked specific numbers for the damage dice is a little hit or miss, unless they named the attack after a weapon. Because their actual concern was reaching an average, and making sure the nature of the attack was thematic. At a certain point, the why for damage is... because.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9537520, member: 6801228"] Why does an Air Elemental's fist deal 2d8 damage, while an Awakened Tree's Fist does 3d6 damage, and a Clay Golem's does 2d10 and an Earth Elemental does 2d8? You might say that their size plays into it, but why do elementals deal d8's and the golem a d10? You might argue the Tree and Treant do d6's because they are plants, until you see the Twig blight does d4's. And if it is size, why do the medium Mummy's deal 2d6 then 3d6 extra instead of 1d6? Same with the ghoul dealing 2d6? Maybe it is because of undead? But the Vampire does 1d8. Or. Maybe. Trying to understand why they picked specific numbers for the damage dice is a little hit or miss, unless they named the attack after a weapon. Because their actual concern was reaching an average, and making sure the nature of the attack was thematic. At a certain point, the why for damage is... because. [/QUOTE]
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