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D&D Monster Manual (2025)
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<blockquote data-quote="Faolyn" data-source="post: 9537918" data-attributes="member: 6915329"><p>Probably because if there was a standard damage die (due to size and/or creature type), people would say it was too boring and predictable, even if it was also simple to use. </p><p></p><p>Humanoids do d4 damage, Plants do d6 damage, Undead do d8, etc. 1-2 dice for Medium creatures, 2-3 dice for Large creatures, 3-4 dice for Huge, 4-5 dice of Gargantuan. Smaller or weaker creatures of a size category would do the lower number of dice and larger creatures would do the higher number. I think you could change it up even more by including riders to the damage, especially for supernatural foes. An elemental does some extra effect related to its element, a twig blight's target has a penalty to their next roll that turn because the blight briefly corrupted them. </p><p></p><p>Sadly, this would involve completely redoing the MM and might work better in some sort of "advanced OSR"-type game.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9537918, member: 6915329"] Probably because if there was a standard damage die (due to size and/or creature type), people would say it was too boring and predictable, even if it was also simple to use. Humanoids do d4 damage, Plants do d6 damage, Undead do d8, etc. 1-2 dice for Medium creatures, 2-3 dice for Large creatures, 3-4 dice for Huge, 4-5 dice of Gargantuan. Smaller or weaker creatures of a size category would do the lower number of dice and larger creatures would do the higher number. I think you could change it up even more by including riders to the damage, especially for supernatural foes. An elemental does some extra effect related to its element, a twig blight's target has a penalty to their next roll that turn because the blight briefly corrupted them. Sadly, this would involve completely redoing the MM and might work better in some sort of "advanced OSR"-type game. [/QUOTE]
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