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<blockquote data-quote="Remathilis" data-source="post: 9553705" data-attributes="member: 7635"><p>Hyperbole here is to quash the argument about whether a hypothetical problematic product would actually be problematic. Yes Morrus would never create such a product, but replace with any product you feel would create a backlash and the result is the same. </p><p></p><p>But the point remains the same: you can't have true freedom as long as there are financial concerns. Paizo felt a backlash about slavery in Absalom and opted to limit its freedom to save its profit margin. There is no difference between what Paizo did and what WotC did. Only a matter of scale. So if you're going to argue WotC has limited creativity in order to chase profits, then so has Paizo and Kobold Press and every other game company. Except maybe those independent designers who throw their handmade games on the Web for free. Those are the only fully creative game designers in the industry.</p><p></p><p>Is that the criteria you want to measure creativity by?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9553705, member: 7635"] Hyperbole here is to quash the argument about whether a hypothetical problematic product would actually be problematic. Yes Morrus would never create such a product, but replace with any product you feel would create a backlash and the result is the same. But the point remains the same: you can't have true freedom as long as there are financial concerns. Paizo felt a backlash about slavery in Absalom and opted to limit its freedom to save its profit margin. There is no difference between what Paizo did and what WotC did. Only a matter of scale. So if you're going to argue WotC has limited creativity in order to chase profits, then so has Paizo and Kobold Press and every other game company. Except maybe those independent designers who throw their handmade games on the Web for free. Those are the only fully creative game designers in the industry. Is that the criteria you want to measure creativity by? [/QUOTE]
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