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<blockquote data-quote="kittenhugs" data-source="post: 9577237" data-attributes="member: 6794026"><p>Got my early copy today. I did a quick go-over but what stuck out:</p><ul> <li data-xf-list-type="ul">The entries for certain humanoid species (e.g. Orcs, drow) have been removed. Many other humanoid enemies (aarakocra, goblin/hobgoblins/bugbears, kobolds, etc.) have had their types changed. This has left some weird stuff like minotaurs and lizardfolk with entries in the Monster Manual that are only specific members of that species that have connections to fiendish, elemental, etc. I understand the reasons they did this but especially with the context of the 2014 MM it leaves some entries a little strange.</li> <li data-xf-list-type="ul">The art is <em>very</em> nice with more illustrations of monsters in action than the 2014 MM. I especially like how each type of dragon gets two evocative scene illustrations, one for its adult and one for its ancient form (I especially like the adult green dragon trailing behind adventurers in a canoe while underwater, completely unseen). There are some like the art for the troll that have this really grungey aesthetic that makes some of the creatures that might otherwise be a lil goofy seem like real horrors. The special edition cover is as good in quality as the PHB and DMG were but the mind flayer illustration is a lil boring comparatively. Also the DMG special edition cover spine doesn't line up with the MM and PHB, which will irritate me probably for years to come.</li> <li data-xf-list-type="ul">Resistance to non-magical, silvered, or adamantine weapons is gone as a concept. Leads to some weird things like being able to hurt both a ghost and a powerful fiend with a mundane dagger or an improvised weapon. It is kind of just getting rid of a part of the game that got completely ignored the moment the party martials got magic weapons, though, and saving a ton of space across all stat blocks. I have mixed feelings but must admit in practice the weapon resistances never mattered much in-play.</li> <li data-xf-list-type="ul">NPC stat blocks are segmented into their own sections (e.g. bandits, cultists, berserker, commoner) instead of condensed in an appendix. Most of them have extra variants for higher-level play.</li> <li data-xf-list-type="ul">Animals still get their own appendix though, with dinosaurs being thrown in there for good measure.</li> <li data-xf-list-type="ul">Demons, dragons, devils, yugoloths, and angels aren't grouped together and instead each type gets its own section, alphabetically placed based on its name (e.g. Brass dragon, Chasme, Hezrou, Pit Fiend). There are some exceptions like modrons and slaadi being grouped together. This is probably why the lore overviews for the Nine Hells and other planes made it into the DMG instead of being in the MM. Mixed feelings but it does mean that each type of demon, devil, etc. gets its own page to shine with new art.</li> </ul><p>Overall fairly impressed with it, but wish that my group was more consistent so that I could get some use out of it. Now that all the core books are out I might be be motivated to start another group, anyway.</p></blockquote><p></p>
[QUOTE="kittenhugs, post: 9577237, member: 6794026"] Got my early copy today. I did a quick go-over but what stuck out: [LIST] [*]The entries for certain humanoid species (e.g. Orcs, drow) have been removed. Many other humanoid enemies (aarakocra, goblin/hobgoblins/bugbears, kobolds, etc.) have had their types changed. This has left some weird stuff like minotaurs and lizardfolk with entries in the Monster Manual that are only specific members of that species that have connections to fiendish, elemental, etc. I understand the reasons they did this but especially with the context of the 2014 MM it leaves some entries a little strange. [*]The art is [I]very[/I] nice with more illustrations of monsters in action than the 2014 MM. I especially like how each type of dragon gets two evocative scene illustrations, one for its adult and one for its ancient form (I especially like the adult green dragon trailing behind adventurers in a canoe while underwater, completely unseen). There are some like the art for the troll that have this really grungey aesthetic that makes some of the creatures that might otherwise be a lil goofy seem like real horrors. The special edition cover is as good in quality as the PHB and DMG were but the mind flayer illustration is a lil boring comparatively. Also the DMG special edition cover spine doesn't line up with the MM and PHB, which will irritate me probably for years to come. [*]Resistance to non-magical, silvered, or adamantine weapons is gone as a concept. Leads to some weird things like being able to hurt both a ghost and a powerful fiend with a mundane dagger or an improvised weapon. It is kind of just getting rid of a part of the game that got completely ignored the moment the party martials got magic weapons, though, and saving a ton of space across all stat blocks. I have mixed feelings but must admit in practice the weapon resistances never mattered much in-play. [*]NPC stat blocks are segmented into their own sections (e.g. bandits, cultists, berserker, commoner) instead of condensed in an appendix. Most of them have extra variants for higher-level play. [*]Animals still get their own appendix though, with dinosaurs being thrown in there for good measure. [*]Demons, dragons, devils, yugoloths, and angels aren't grouped together and instead each type gets its own section, alphabetically placed based on its name (e.g. Brass dragon, Chasme, Hezrou, Pit Fiend). There are some exceptions like modrons and slaadi being grouped together. This is probably why the lore overviews for the Nine Hells and other planes made it into the DMG instead of being in the MM. Mixed feelings but it does mean that each type of demon, devil, etc. gets its own page to shine with new art. [/LIST] Overall fairly impressed with it, but wish that my group was more consistent so that I could get some use out of it. Now that all the core books are out I might be be motivated to start another group, anyway. [/QUOTE]
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