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D&D Monsters that Scare You and Your Players
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<blockquote data-quote="Shemeska" data-source="post: 2149429" data-attributes="member: 11697"><p>Yugoloths, especially the greater 'loths that are more subtlety, guile and manipulation than combat. I made my players cry during their dealings with a Baernaloth. It's the fact that they approach evil like a manifest entity with themselves as simply its hands and willing supplicants. That they have a reverence for the alignment they exemplify that borders on a fanatical religion just creeps my players out.</p><p>"You are nothing. You are insignificant, inconsequential. You mean nothing to me one way or the other at all. But you will suffer just the same, just because I can." - summing up the 'loth perspective</p><p></p><p>Anything that has no stats. Be this Her Serenity, barely named Abyssal Lords, Baernaloths, things that are felt by the ripples of their passing but never truly seen or understood. </p><p></p><p>I really got them going with Sigil's urban myth/monster 'The Kadyx'. "Trapped, seperated, master and pawn at once, favored child and tool of beloved, hated mother."</p><p></p><p>The former factols of the Bleak Cabal in the Gatehouse of Sigil who linger on, consumed in their own insanity... scary stuff if you play it right.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2149429, member: 11697"] Yugoloths, especially the greater 'loths that are more subtlety, guile and manipulation than combat. I made my players cry during their dealings with a Baernaloth. It's the fact that they approach evil like a manifest entity with themselves as simply its hands and willing supplicants. That they have a reverence for the alignment they exemplify that borders on a fanatical religion just creeps my players out. "You are nothing. You are insignificant, inconsequential. You mean nothing to me one way or the other at all. But you will suffer just the same, just because I can." - summing up the 'loth perspective Anything that has no stats. Be this Her Serenity, barely named Abyssal Lords, Baernaloths, things that are felt by the ripples of their passing but never truly seen or understood. I really got them going with Sigil's urban myth/monster 'The Kadyx'. "Trapped, seperated, master and pawn at once, favored child and tool of beloved, hated mother." The former factols of the Bleak Cabal in the Gatehouse of Sigil who linger on, consumed in their own insanity... scary stuff if you play it right. [/QUOTE]
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