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D&D Multiverse as setting - do you do it?
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<blockquote data-quote="redrick" data-source="post: 6582850" data-attributes="member: 6777696"><p>We plane-hopped out of a mostly uncooked generic setting into Mystara after completing the first leg of our campaign. So I guess that sort of counts as a shared universe, since we entered a totally different setting with its own rules and pantheons after several months of play. On the other hand, our starting setting didn't really have a pantheon, or much of anything else, which is why I say sort of.</p><p></p><p>I could see plane-hopping to another setting for a brief adventure, but I don't think I'd want to do it often or in any extended fashion, unless I had already played extensively in the new setting before. Picking up a new setting takes a lot of work to learn it and adapt it to my needs, and it also takes some time for player buy-in. My experience with starting a Mystara campaign at 6th level is that it's a bit like starting a new character at 6th level — all the adventures and plot-lines that we should have done at low levels to help flesh out and build up our take on the setting got skipped. Start with a small town and a simple, naive ruler. Face a simple threat, monster or dungeon nearby. Earn some renown and start exploring outwards to face bigger, badder threats and earn more renown, or at least more gold. That's still what we're doing, but it takes a little more work with mid-level adventurers.</p></blockquote><p></p>
[QUOTE="redrick, post: 6582850, member: 6777696"] We plane-hopped out of a mostly uncooked generic setting into Mystara after completing the first leg of our campaign. So I guess that sort of counts as a shared universe, since we entered a totally different setting with its own rules and pantheons after several months of play. On the other hand, our starting setting didn't really have a pantheon, or much of anything else, which is why I say sort of. I could see plane-hopping to another setting for a brief adventure, but I don't think I'd want to do it often or in any extended fashion, unless I had already played extensively in the new setting before. Picking up a new setting takes a lot of work to learn it and adapt it to my needs, and it also takes some time for player buy-in. My experience with starting a Mystara campaign at 6th level is that it's a bit like starting a new character at 6th level — all the adventures and plot-lines that we should have done at low levels to help flesh out and build up our take on the setting got skipped. Start with a small town and a simple, naive ruler. Face a simple threat, monster or dungeon nearby. Earn some renown and start exploring outwards to face bigger, badder threats and earn more renown, or at least more gold. That's still what we're doing, but it takes a little more work with mid-level adventurers. [/QUOTE]
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