Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D Music / Soundtracks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ry" data-source="post: 2571555" data-attributes="member: 8314"><p>Soundtracks that I use:</p><p>Minibosses videogame remixes</p><p>Trigun</p><p>Last Samurai</p><p>Eberron</p><p>Final Fantasy Orchestral versions</p><p>The Good, The Bad, the Ugly</p><p>Some Kill Bill/Tarantino music</p><p></p><p>Really, 50% catering to collective tastes, 50% fantasy music. I picked all of it based on </p><p></p><p>1) Must be cool</p><p>2) Music spans a variety of moods, although trying to make those moods adaptable to different circumstances (thus, none would be "reflective" "love scene" or "brooding"), </p><p>3) Not being so loud or intense to demand immediate attention</p><p>4) No silences followed by loud noises (highly distracting), </p><p>5) None that was excessively slow or downer feeling (if it hits when the game's exciting, it sucks, and if the game's boring, it sucks). The Lonely Shepherd from the Kill Bill soundtrack is about as far in this direction as you can go, and even that's borderline. </p><p>6) No vocals - they compete for the attention the DM should have.</p><p></p><p>What I ended up with is a soundtrack that, most crucially, doesn't demand any attention by me. I find player moods slot into the music, so rather than trying to control the tempo, I make sure my soundtrack meshes nicely in random order and then play towards whatever mood it sets up (battle scenes to steady, cool music are really awesome, as are battle scenes with fast, upbeat music, so you can see how it all works). So I guess I'd advise trying to stay away from the "carefully placed" aspects of soundtrack work, and just flow with it - it's really, really hard to keep a combat to a song length, and when it changes tracks it can be really random.</p><p></p><p>One thing I've learned, though, NEVER try to just have battle music. You forget to change it, and every goes completely nuts hearing the same track over and over again. Had a DM who used one track from Pirates of the Caribbean as his battle music, over and over again, and it drove us completely bats. Can't even watch the movie without gritting my teeth.</p></blockquote><p></p>
[QUOTE="Ry, post: 2571555, member: 8314"] Soundtracks that I use: Minibosses videogame remixes Trigun Last Samurai Eberron Final Fantasy Orchestral versions The Good, The Bad, the Ugly Some Kill Bill/Tarantino music Really, 50% catering to collective tastes, 50% fantasy music. I picked all of it based on 1) Must be cool 2) Music spans a variety of moods, although trying to make those moods adaptable to different circumstances (thus, none would be "reflective" "love scene" or "brooding"), 3) Not being so loud or intense to demand immediate attention 4) No silences followed by loud noises (highly distracting), 5) None that was excessively slow or downer feeling (if it hits when the game's exciting, it sucks, and if the game's boring, it sucks). The Lonely Shepherd from the Kill Bill soundtrack is about as far in this direction as you can go, and even that's borderline. 6) No vocals - they compete for the attention the DM should have. What I ended up with is a soundtrack that, most crucially, doesn't demand any attention by me. I find player moods slot into the music, so rather than trying to control the tempo, I make sure my soundtrack meshes nicely in random order and then play towards whatever mood it sets up (battle scenes to steady, cool music are really awesome, as are battle scenes with fast, upbeat music, so you can see how it all works). So I guess I'd advise trying to stay away from the "carefully placed" aspects of soundtrack work, and just flow with it - it's really, really hard to keep a combat to a song length, and when it changes tracks it can be really random. One thing I've learned, though, NEVER try to just have battle music. You forget to change it, and every goes completely nuts hearing the same track over and over again. Had a DM who used one track from Pirates of the Caribbean as his battle music, over and over again, and it drove us completely bats. Can't even watch the movie without gritting my teeth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D Music / Soundtracks?
Top