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<blockquote data-quote="kaomera" data-source="post: 3664688" data-attributes="member: 38357"><p>In 1e AD&D I ignored a lot of rules and mis-understood probably just as many. I wasn't fond of allowing stuff from Dragon magazine into my games, but that was largely because it was usually presented as a kind of fiat accompli by players, and I didn't really consider everything published in Dragon to be 100% "official". I didn't allow psionic PCs and only used them for a very small number of monsters (specifically the Mind Flayer, Thought Eater and the Intellect Devourer; and I didn't use the rules as written even then). I only allowed one of any specific magic item (with two minor exceptions) in my campaign. There where several other things (like the unarmed combat rules) that both I and my players simply ignored. Can't think of anything else specific, but I'm sure there was lots...</p><p></p><p></p><p>Psionics; I brought it "back" into the game at one point, but I've since decided not to bother. Incarnum and the Tome of Magic. Pretty much any actual crunch from BOVD and BOED. I was really thrilled with Bo9S when it came out, but I've since decided not to use it except in a specifically-themed campaign (if one ever comes up). Um, probably tons of other stuff that I'm not remembering...</p><p></p><p></p><p>Who knows...</p><p></p><p></p><p>Nothing? Everything? It's <em>all</em> optional, really; I haven't worried much about what was "official" and what not since the early 80s. At the same time more stuff means more stuff that a given player may think is awesome but I OTOT may not want to deal with. And I hate having to tell my players "no".</p></blockquote><p></p>
[QUOTE="kaomera, post: 3664688, member: 38357"] In 1e AD&D I ignored a lot of rules and mis-understood probably just as many. I wasn't fond of allowing stuff from Dragon magazine into my games, but that was largely because it was usually presented as a kind of fiat accompli by players, and I didn't really consider everything published in Dragon to be 100% "official". I didn't allow psionic PCs and only used them for a very small number of monsters (specifically the Mind Flayer, Thought Eater and the Intellect Devourer; and I didn't use the rules as written even then). I only allowed one of any specific magic item (with two minor exceptions) in my campaign. There where several other things (like the unarmed combat rules) that both I and my players simply ignored. Can't think of anything else specific, but I'm sure there was lots... Psionics; I brought it "back" into the game at one point, but I've since decided not to bother. Incarnum and the Tome of Magic. Pretty much any actual crunch from BOVD and BOED. I was really thrilled with Bo9S when it came out, but I've since decided not to use it except in a specifically-themed campaign (if one ever comes up). Um, probably tons of other stuff that I'm not remembering... Who knows... Nothing? Everything? It's [I]all[/I] optional, really; I haven't worried much about what was "official" and what not since the early 80s. At the same time more stuff means more stuff that a given player may think is awesome but I OTOT may not want to deal with. And I hate having to tell my players "no". [/QUOTE]
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