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<blockquote data-quote="Thunderfoot" data-source="post: 3664695" data-attributes="member: 34175"><p>Call me a traditionalist, but this whole expanding feat chain is starting to get a little old. It makes combat miniature intensive and adds time to combat that could otherwise be handwaved. I would hope that a new edition would see it altered in some way to make it less of a grid combat simulation and harken back to role-playing. </p><p></p><p>I like the level system and neat class packages (otherwise I'd play something else). Skills instead of proficiencies was a good idea all around and PrCs are just a way for powergamers to get their freak on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But I don't think a new edition can really solve the problems of D&D, there are some marketing issues that are involved that will always be a problem; namely, D&D is a big ticket item in a small ticket market. RPGs are a tiny niche but the D&D name has so dominated the landscape that big revenues are always expected. Instead of putting out a well defined highly successful product, marketing demands multiple high dollar revenue makers. (Quantity over quality) </p><p></p><p>And though the OGL was a great tool to shape the industry, I feel it may have been the goose that laid the golden eggs that someone mistakenly cooked for Christmas dinner. The market was so glutted with poorly written material that anything that had <em>usuable</em> material was immediately called good, regardless of actual quality. I fear that the industry is heading for another meltdown and with the superiority of computer gaming experiences that are now available to people, I fear true role-play might be in for a long readjustment period.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3664695, member: 34175"] Call me a traditionalist, but this whole expanding feat chain is starting to get a little old. It makes combat miniature intensive and adds time to combat that could otherwise be handwaved. I would hope that a new edition would see it altered in some way to make it less of a grid combat simulation and harken back to role-playing. I like the level system and neat class packages (otherwise I'd play something else). Skills instead of proficiencies was a good idea all around and PrCs are just a way for powergamers to get their freak on. :) But I don't think a new edition can really solve the problems of D&D, there are some marketing issues that are involved that will always be a problem; namely, D&D is a big ticket item in a small ticket market. RPGs are a tiny niche but the D&D name has so dominated the landscape that big revenues are always expected. Instead of putting out a well defined highly successful product, marketing demands multiple high dollar revenue makers. (Quantity over quality) And though the OGL was a great tool to shape the industry, I feel it may have been the goose that laid the golden eggs that someone mistakenly cooked for Christmas dinner. The market was so glutted with poorly written material that anything that had [I]usuable[/I] material was immediately called good, regardless of actual quality. I fear that the industry is heading for another meltdown and with the superiority of computer gaming experiences that are now available to people, I fear true role-play might be in for a long readjustment period. [/QUOTE]
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