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<blockquote data-quote="Kunimatyu" data-source="post: 2844153" data-attributes="member: 22057"><p>I think True20 might be what you're looking for.</p><p></p><p></p><p></p><p>In True20, you level up when your GM decides you should. No XP.</p><p></p><p></p><p></p><p>In True20, you have a Toughness save instead of hit points, and failing a save by enough means you're shaken (-2 to attack and skill rolls) until you are healed. A high-level fighter still has to watch out if he's surrounded by a mob of low-levels.</p><p></p><p></p><p></p><p>In True20, Toughness save is Con+armor. If the wizard has a good Con, he'll be about on par.</p><p></p><p></p><p></p><p>In True20, armor only adds to your Toughness save, that is, how well you resist being injured. It has no bearing on how hard you are to hit.</p><p></p><p></p><p></p><p>Alright, you got me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> True uses Dex as well, though I think I'm going to switch to Wis now, to give it something other than Will saves.</p><p></p><p></p><p></p><p>In True20, Dex affects all attack rolls. Strength affects damage with melee weapons.</p><p></p><p></p><p></p><p>I got nothing. Well, except for the fact that True20 uses an abstracted Wealth system rather than individual gold piece accouting.</p><p></p><p></p><p></p><p>Two weapon fighting has always been about emulating a swashbuckling feel, not realism. True20's TWF is much the same as D&D3.5's, except you can always move and attack with your two weapons.</p><p></p><p></p><p></p><p>True20 doesn't have specific classes, just roles: Warrior, Expert, Adept. Pick the role you want, and all class abilities are feats. Completely customizable.</p><p></p><p></p><p></p><p>I believe all of these changes exist in True20. Except your "sense" is called "Notice".</p><p></p><p></p><p></p><p>Even in D&D, fullplate has to be custom-made for the individual. True20's fullplate is similar, except that you don't lose any movement.</p><p></p><p></p><p></p><p>In True20, shields add directly to your defense. Having a shield is one of the few ways to significantly increase your AC.</p><p></p><p></p><p></p><p>True20 doesn't have AoOs. If you want to hit someone because they do something, ready an action.</p><p></p><p></p><p></p><p>True20 characters only have one attack a round, unless they're using TWF.</p><p></p><p></p><p></p><p>True20 does feature an AC system that rises slightly as the PCs increase in level. But because Toughness saves don't really scale, two hundred bears is a serious problem.</p><p></p><p>I know I didn't address everything, but it really seems like you'd be better served by the True20 rules set.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 2844153, member: 22057"] I think True20 might be what you're looking for. In True20, you level up when your GM decides you should. No XP. In True20, you have a Toughness save instead of hit points, and failing a save by enough means you're shaken (-2 to attack and skill rolls) until you are healed. A high-level fighter still has to watch out if he's surrounded by a mob of low-levels. In True20, Toughness save is Con+armor. If the wizard has a good Con, he'll be about on par. In True20, armor only adds to your Toughness save, that is, how well you resist being injured. It has no bearing on how hard you are to hit. Alright, you got me. :) True uses Dex as well, though I think I'm going to switch to Wis now, to give it something other than Will saves. In True20, Dex affects all attack rolls. Strength affects damage with melee weapons. I got nothing. Well, except for the fact that True20 uses an abstracted Wealth system rather than individual gold piece accouting. Two weapon fighting has always been about emulating a swashbuckling feel, not realism. True20's TWF is much the same as D&D3.5's, except you can always move and attack with your two weapons. True20 doesn't have specific classes, just roles: Warrior, Expert, Adept. Pick the role you want, and all class abilities are feats. Completely customizable. I believe all of these changes exist in True20. Except your "sense" is called "Notice". Even in D&D, fullplate has to be custom-made for the individual. True20's fullplate is similar, except that you don't lose any movement. In True20, shields add directly to your defense. Having a shield is one of the few ways to significantly increase your AC. True20 doesn't have AoOs. If you want to hit someone because they do something, ready an action. True20 characters only have one attack a round, unless they're using TWF. True20 does feature an AC system that rises slightly as the PCs increase in level. But because Toughness saves don't really scale, two hundred bears is a serious problem. I know I didn't address everything, but it really seems like you'd be better served by the True20 rules set. [/QUOTE]
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