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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 2844355" data-attributes="member: 710"><p>On the issue of armor and shields:</p><p>I am not an expert (or even a amateur) on that matter, but from what I learned from a friend who is weapons "nut" (regardless of time), it appears as if the shield became obsolete with the advent of the full plate. </p><p>Older editions of D&D modeled this indirectly by giving full plate an armor "bonus" (or whatever it was called in that days) that was equal to that of a half plate (as it is called in 3.x) plus shield. </p><p></p><p></p><p>Well, how much training did these people have? In D&D terms, maybe they had just enough skill points (and maybe a feat) invested to use the skill succesfully despite the high Armor Check Penalty. </p><p></p><p>All that said: </p><p>I think with so many points to improve to D&D, it is really better to switch to another system. Each system has its strength and its weaknesses. A roleplaying system might be considered as a model of reality, and as such it will always have things that it will model better and things it will abstract from. </p><p>But a roleplaying system isn't really a model at all - it is game, and a game doesn't need to be realistic (Chess has little to do with real-world tactics, and what is Poker or soccer supposed to model?), it needs to create fun for those that play it. But fun is experienced in different ways by different people. D&D seems to be a game that is fun to a lot of people, but not for all. </p><p></p><p>Unfortunately, changing systems this is not always possible - D&D has the largest player base, and it appears to me as if many groups are unwilling to change their system. I can't offer much useful advice in that regard...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 2844355, member: 710"] On the issue of armor and shields: I am not an expert (or even a amateur) on that matter, but from what I learned from a friend who is weapons "nut" (regardless of time), it appears as if the shield became obsolete with the advent of the full plate. Older editions of D&D modeled this indirectly by giving full plate an armor "bonus" (or whatever it was called in that days) that was equal to that of a half plate (as it is called in 3.x) plus shield. Well, how much training did these people have? In D&D terms, maybe they had just enough skill points (and maybe a feat) invested to use the skill succesfully despite the high Armor Check Penalty. All that said: I think with so many points to improve to D&D, it is really better to switch to another system. Each system has its strength and its weaknesses. A roleplaying system might be considered as a model of reality, and as such it will always have things that it will model better and things it will abstract from. But a roleplaying system isn't really a model at all - it is game, and a game doesn't need to be realistic (Chess has little to do with real-world tactics, and what is Poker or soccer supposed to model?), it needs to create fun for those that play it. But fun is experienced in different ways by different people. D&D seems to be a game that is fun to a lot of people, but not for all. Unfortunately, changing systems this is not always possible - D&D has the largest player base, and it appears to me as if many groups are unwilling to change their system. I can't offer much useful advice in that regard... [/QUOTE]
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