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<blockquote data-quote="Rothe" data-source="post: 2848164" data-attributes="member: 39813"><p>Well as this thread has moved on from the OP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. I don't find the FBI data as compelling, as it depends on how you view the "death spiral." In addition: the FBI data focuses more on someone still fighting, it doesn''t give detail on reduced effectiveness except in the grosses sense, that is a -1 to hit is not going to come out of the data. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As a previous post mentioned one can derive basically three states from the data:</p><p>Fresh</p><p>Maimed</p><p>Dead</p><p></p><p>D&D goes with Fresh or Dead, some "death spirals" go with many steps between fresh and dead. I guess I'd advocate a "death step" after a certain % of HP loss (50%) or suffer a performance penalty to reflect maimed. Maybe one could have a feat or save to avoid the penalty. Not that I feel HP needs improvement or that HP don't already do this, that is, it also depends on how you view 0 HP, maybe the death spiral is already there.</p></blockquote><p></p>
[QUOTE="Rothe, post: 2848164, member: 39813"] Well as this thread has moved on from the OP ;). I don't find the FBI data as compelling, as it depends on how you view the "death spiral." In addition: the FBI data focuses more on someone still fighting, it doesn''t give detail on reduced effectiveness except in the grosses sense, that is a -1 to hit is not going to come out of the data. ;) As a previous post mentioned one can derive basically three states from the data: Fresh Maimed Dead D&D goes with Fresh or Dead, some "death spirals" go with many steps between fresh and dead. I guess I'd advocate a "death step" after a certain % of HP loss (50%) or suffer a performance penalty to reflect maimed. Maybe one could have a feat or save to avoid the penalty. Not that I feel HP needs improvement or that HP don't already do this, that is, it also depends on how you view 0 HP, maybe the death spiral is already there. [/QUOTE]
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