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<blockquote data-quote="buzz" data-source="post: 2851379" data-attributes="member: 6777"><p>This is a key point.</p><p></p><p>One cannot ask, "Does this make sense?" It has to be, "Does this makes sense <em>for D&D</em>?" D&D cares about what is balanced (or at least what works) for the play experience first, then what works for the D&D genre, and then, rarely, maybe cares a little about what's "realistic".</p><p></p><p>E.g., I once got into a huge discussion (as have we all, I'll bet) about justifying ASF. There are lots of in-game rationalizations you can make to justify it, but really it comes down to simply balancing arcane spellcasters against other classes. You have to realize that first before you worry about whether it makes perfect sense. That's just how D&D is.</p><p></p><p>Hit points are another great example (as we've been discussing in the ranger thread). Hit points do exactly what they're supposed to do in play; <em>explaining</em> what they represent, however, will drive you mad if you think too hard.</p><p></p><p>Ergo, if you can't get over these concepts, you either need to find a different system, or look forward to some heavy lifting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 2851379, member: 6777"] This is a key point. One cannot ask, "Does this make sense?" It has to be, "Does this makes sense [I]for D&D[/I]?" D&D cares about what is balanced (or at least what works) for the play experience first, then what works for the D&D genre, and then, rarely, maybe cares a little about what's "realistic". E.g., I once got into a huge discussion (as have we all, I'll bet) about justifying ASF. There are lots of in-game rationalizations you can make to justify it, but really it comes down to simply balancing arcane spellcasters against other classes. You have to realize that first before you worry about whether it makes perfect sense. That's just how D&D is. Hit points are another great example (as we've been discussing in the ranger thread). Hit points do exactly what they're supposed to do in play; [i]explaining[/i] what they represent, however, will drive you mad if you think too hard. Ergo, if you can't get over these concepts, you either need to find a different system, or look forward to some heavy lifting. :) [/QUOTE]
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