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<blockquote data-quote="Kae'Yoss" data-source="post: 2851630" data-attributes="member: 4134"><p>This is along the lines of:</p><p></p><p>Poster 1: "Piña Colada sucks! It's got alcohol in it, and as a teetotaller, I abhor that. Plus, I really hate coconut. Yuck! Oh, and I don't like drinks with ice. I prefer them to be room temperature. So why don't they get rid of the ice, the rum, and the coconut stuff? It would make for a better PC."</p><p>Poster 2: "Hey, maybe PC isn't for you? Just drink Pineapple Juice"</p><p>Poster 3: "How lame. Why couldn't he make his PC the way he wants?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>Nah. I knew it from the start. Good luck finding anything human-made that isn't flawed. Except the stuff I create, which rules.</p><p></p><p></p><p></p><p>Detailed, yes. There's a lot of stuff out there, and that's great. You know, I don't like to drink myself senseless every week, and I failed to start smoking in my youth, so I'm always in desperate need of ways to blow my money on, lest it accumulates in my house and chokes the cats. </p><p></p><p></p><p></p><p>Now. I disagree with that, and even If I didn't, I would, just out of spite!</p><p></p><p></p><p></p><p></p><p>That's because "leave combat/stats just as they are" isn't that much of a hot topic, really. </p><p></p><p></p><p></p><p>Because my Forgotten Realms campaign doesn't have Gua'ould weaponry and therefore doesn't need an "Alien Weapons Proficiency" feat, or a "Chevron Master Decrypter" Advanced Class, while Antimon's StarGate d20 Campaign doesn't have elves and therefore shouldn't feature Bladesingers or Arcane Archers.</p><p></p><p>d20 is one of the systems that is designed to work in a lot of different campaigns. Not everything is for everyone. </p><p></p><p>Plus, unbalanced PrC's are no indicator that the game is unbalanced. I can create unbalanced stuff in every single roleplaying game out there.</p><p></p><p></p><p></p><p>Would a system where the DM does just what he wants not be more arbitrary? I for one like to have guidelines. Makes it all go smooth. And I don't see anything too complex with that. I think a DM should be able to perform single tasks like cross-referencing tables.</p></blockquote><p></p><p>Soldiers and adventurers in real life use guns to hurt others - not magic and mental powers. </p><p></p><p>We all know that HP aren't that realistic, but they're not supposed to be. They're supposed to be quick and easy, and they're performing splendidly.</p><p></p><p></p><p></p><p>While you trained dodging blows, rolling with blows, and just sucking up pain, I've been sitting in my library, reading these real nice books about demonology. They contain vital information about demons, their appearance, their powers, and... OKAY, I ADMIT. I'VE BEEN STARING AT THE COLOURED RENDITIONS OF SUCCUBI AND MARILITHS AGAIN. </p><p></p><p>HP aren't just a way to take damage, but to avoid damage. As we already established: it's an abstract system. Losing hit points doesn't mean losing a chunk of meat and some ounces of blood, but also rolling with a blow, turning a fatal strike into a glancing one, and getting a bit more winded in the process.</p><p></p><p></p><p></p><p>It's not about hitting, it's about hurting. Sure, my strike won't miss, but unless I land a good blow, all I hit is the armour, not your soft flesh.</p><p></p><p></p><p></p><p>Actually, a combination of wisdom (for wits) and dexterity (for reflexes) would be best. WoD uses that. But Dex alone's good, too, let's keep it simple. (After all, the game should not be too complex, as you said).</p><p></p><p></p><p></p><p>Ever tried to fight with a weapon that's almost to heavy for you to lift? You might get in strikes at the enemy's general direction, but by the time the weapon gets near the original spot the guy was standing on, he'll have run three circles around you, hamstrung you, and be slapping you on the face with a cheesegrater.</p><p></p><p></p><p></p><p>I agree that Finesse should not be a feat, but rather something everyone can do. But that's hardly a reason to ditch the whole game. </p><p></p><p></p><p></p><p>From the same guy who told them to make big large lumps of stone walk around or shoot lightning out of their hands, or bring back the dead after they've been put through the meatgrinder and fed to dogs.</p><p></p><p></p><p></p><p>Historically speaking, dark elves never really walked around here.</p><p></p><p></p><p></p><p>Music has a certain kind of magic even in our world - let's give it real magic in this fantasy world, since it really does have magic. Let's have a class that uses music that way. Let's make those jacks-of-all-trades, since as a performer, you have to put up a good show and make ends meet if you can't fill the concert halls. </p><p></p><p></p><p></p><p>Religion can mean more than just torturing others because their faith differs from yours. Many people don't realize that, but it's true nonetheless. Worshipping nature, or aspects of nature, has been done, and is still done, in our own world.</p><p></p><p></p><p></p><p>That's all you came up with? Come one, it has all been done before. </p><p></p><p>Let me help:</p><p></p><p>"This memorizing magic part is rubbish. By the time you memorized that spell, you forgot what you were going to do with it. What good is a spell that summons beautiful virgins into your bedchamber if you need 50 years to prepare it, and once you cast it, don't even know what you're supposed to do with those."</p><p></p><p></p><p></p><p>"Damn! I tried to find us some berries here, but the local nature won the opposed survival check again. We'll starve. I told you we shouldn't have gone into the Murkwood - it's an epic-level forest!"</p><p></p><p></p><p></p><p>Come again? Wouldn't a smaller list just mean that the surviving skills would be used more often? You still have to make a check each time the players might succeed or fail at something.</p><p></p><p></p><p></p><p>This isn't WoD.</p><p></p><p>I might agree that a small handfull of the skills we have should be incorporated into other skills, but listen, spot, hide and move silently can stay where they are. You can have good hearing but bad eyesight, after all.</p><p></p><p></p><p></p><p>So, if there was no craft skill, who'd create all these masterwork items for you to easily buy? Where do the shops get their merchandise? I know! They buy it!</p><p></p><p></p><p></p><p>You're not a wizard, so you CAN'T know ANYTHING about arcane magic? Is that it? I don't think so.</p><p></p><p>Besides, you can limit yourself to learning spells, leaving the rest out of the curriculum. That means you know how to say the words to make a fireball, but you won't have any idea that the gentlemen made of iron there won't be harmed by it...</p><p></p><p></p><p></p><p>Because bards aren't useless, many people want to play characters that are great performers, and fantasy literature is chock-full of heroes with an artistic bent.</p><p></p><p></p><p></p><p>You mean, like, being a class skill for that class?</p><p></p><p>Or something only that one class can do? What about the rest? Can't they learn about spells? Even though they cast spells (7 of the 11 core classes have at least some magic)</p><p></p><p></p><p></p><p>Read again: You pay half the market price.</p><p></p><p>Plus, who creates those items? Right: Those with the feats.</p><p></p><p>And what if you can't buy the item? You can't just go to Dorf (population: 20) and buy a holy avenger and order the Armour of the Celestial Batallion which you'll pick up right after this dungeon crawl.</p><p></p><p></p><p></p><p></p><p>Yeah. Never heard anyone using spot or listen. Or hide and move silently. Or diplomacy and sense motive. I say because I can't think right now of a reason why every single character I'll ever play will take these feats, they shouldn't exist, because noone will ever use them.</p><p></p><p></p><p></p><p>Seems you don't know better. </p><p></p><p></p><p></p><p></p><p></p><p>Really, D&D isn't for you. May I suggest finding one of these guys who still makes armour and weapons, get him to make a custom-fitted full plate for you, get two swords - one only for defense, disarming, and confusing, never to attack, and then look for other people who do the same, and then just hack at each other? I can tell you, there will be no useless skills, no classes that suck, no complex rules. And I can guarantee you that you won't continue fighting as if nothing happened after the first couple of hit points lost due to being hit (which your armour won't do anything about). I suggest carwheeling around the enemy pretty early, before he guts you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>[/QUOTE]</p>
[QUOTE="Kae'Yoss, post: 2851630, member: 4134"] This is along the lines of: Poster 1: "Piña Colada sucks! It's got alcohol in it, and as a teetotaller, I abhor that. Plus, I really hate coconut. Yuck! Oh, and I don't like drinks with ice. I prefer them to be room temperature. So why don't they get rid of the ice, the rum, and the coconut stuff? It would make for a better PC." Poster 2: "Hey, maybe PC isn't for you? Just drink Pineapple Juice" Poster 3: "How lame. Why couldn't he make his PC the way he wants?" :P Nah. I knew it from the start. Good luck finding anything human-made that isn't flawed. Except the stuff I create, which rules. Detailed, yes. There's a lot of stuff out there, and that's great. You know, I don't like to drink myself senseless every week, and I failed to start smoking in my youth, so I'm always in desperate need of ways to blow my money on, lest it accumulates in my house and chokes the cats. Now. I disagree with that, and even If I didn't, I would, just out of spite! That's because "leave combat/stats just as they are" isn't that much of a hot topic, really. Because my Forgotten Realms campaign doesn't have Gua'ould weaponry and therefore doesn't need an "Alien Weapons Proficiency" feat, or a "Chevron Master Decrypter" Advanced Class, while Antimon's StarGate d20 Campaign doesn't have elves and therefore shouldn't feature Bladesingers or Arcane Archers. d20 is one of the systems that is designed to work in a lot of different campaigns. Not everything is for everyone. Plus, unbalanced PrC's are no indicator that the game is unbalanced. I can create unbalanced stuff in every single roleplaying game out there. Would a system where the DM does just what he wants not be more arbitrary? I for one like to have guidelines. Makes it all go smooth. And I don't see anything too complex with that. I think a DM should be able to perform single tasks like cross-referencing tables. [/QUOTE] Soldiers and adventurers in real life use guns to hurt others - not magic and mental powers. We all know that HP aren't that realistic, but they're not supposed to be. They're supposed to be quick and easy, and they're performing splendidly. While you trained dodging blows, rolling with blows, and just sucking up pain, I've been sitting in my library, reading these real nice books about demonology. They contain vital information about demons, their appearance, their powers, and... OKAY, I ADMIT. I'VE BEEN STARING AT THE COLOURED RENDITIONS OF SUCCUBI AND MARILITHS AGAIN. HP aren't just a way to take damage, but to avoid damage. As we already established: it's an abstract system. Losing hit points doesn't mean losing a chunk of meat and some ounces of blood, but also rolling with a blow, turning a fatal strike into a glancing one, and getting a bit more winded in the process. It's not about hitting, it's about hurting. Sure, my strike won't miss, but unless I land a good blow, all I hit is the armour, not your soft flesh. Actually, a combination of wisdom (for wits) and dexterity (for reflexes) would be best. WoD uses that. But Dex alone's good, too, let's keep it simple. (After all, the game should not be too complex, as you said). Ever tried to fight with a weapon that's almost to heavy for you to lift? You might get in strikes at the enemy's general direction, but by the time the weapon gets near the original spot the guy was standing on, he'll have run three circles around you, hamstrung you, and be slapping you on the face with a cheesegrater. I agree that Finesse should not be a feat, but rather something everyone can do. But that's hardly a reason to ditch the whole game. From the same guy who told them to make big large lumps of stone walk around or shoot lightning out of their hands, or bring back the dead after they've been put through the meatgrinder and fed to dogs. Historically speaking, dark elves never really walked around here. Music has a certain kind of magic even in our world - let's give it real magic in this fantasy world, since it really does have magic. Let's have a class that uses music that way. Let's make those jacks-of-all-trades, since as a performer, you have to put up a good show and make ends meet if you can't fill the concert halls. Religion can mean more than just torturing others because their faith differs from yours. Many people don't realize that, but it's true nonetheless. Worshipping nature, or aspects of nature, has been done, and is still done, in our own world. That's all you came up with? Come one, it has all been done before. Let me help: "This memorizing magic part is rubbish. By the time you memorized that spell, you forgot what you were going to do with it. What good is a spell that summons beautiful virgins into your bedchamber if you need 50 years to prepare it, and once you cast it, don't even know what you're supposed to do with those." "Damn! I tried to find us some berries here, but the local nature won the opposed survival check again. We'll starve. I told you we shouldn't have gone into the Murkwood - it's an epic-level forest!" Come again? Wouldn't a smaller list just mean that the surviving skills would be used more often? You still have to make a check each time the players might succeed or fail at something. This isn't WoD. I might agree that a small handfull of the skills we have should be incorporated into other skills, but listen, spot, hide and move silently can stay where they are. You can have good hearing but bad eyesight, after all. So, if there was no craft skill, who'd create all these masterwork items for you to easily buy? Where do the shops get their merchandise? I know! They buy it! You're not a wizard, so you CAN'T know ANYTHING about arcane magic? Is that it? I don't think so. Besides, you can limit yourself to learning spells, leaving the rest out of the curriculum. That means you know how to say the words to make a fireball, but you won't have any idea that the gentlemen made of iron there won't be harmed by it... Because bards aren't useless, many people want to play characters that are great performers, and fantasy literature is chock-full of heroes with an artistic bent. You mean, like, being a class skill for that class? Or something only that one class can do? What about the rest? Can't they learn about spells? Even though they cast spells (7 of the 11 core classes have at least some magic) Read again: You pay half the market price. Plus, who creates those items? Right: Those with the feats. And what if you can't buy the item? You can't just go to Dorf (population: 20) and buy a holy avenger and order the Armour of the Celestial Batallion which you'll pick up right after this dungeon crawl. Yeah. Never heard anyone using spot or listen. Or hide and move silently. Or diplomacy and sense motive. I say because I can't think right now of a reason why every single character I'll ever play will take these feats, they shouldn't exist, because noone will ever use them. Seems you don't know better. Really, D&D isn't for you. May I suggest finding one of these guys who still makes armour and weapons, get him to make a custom-fitted full plate for you, get two swords - one only for defense, disarming, and confusing, never to attack, and then look for other people who do the same, and then just hack at each other? I can tell you, there will be no useless skills, no classes that suck, no complex rules. And I can guarantee you that you won't continue fighting as if nothing happened after the first couple of hit points lost due to being hit (which your armour won't do anything about). I suggest carwheeling around the enemy pretty early, before he guts you. :D [/QUOTE]
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