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<blockquote data-quote="Raven Crowking" data-source="post: 2852751" data-attributes="member: 18280"><p>D&D is a game, and thus does not care about anything.</p><p></p><p>Something has to make sense for <em>the players of the game</em>, not the game itself, which (Dawkins aside) is neither a living thing nor sentient.</p><p></p><p></p><p></p><p></p><p>Kae'Yoss, while there is a lot of truth in what you're saying, it isn't the whole story.</p><p></p><p>First, I don't believe that the posts I initially responded to were the equivilent of "Hey, maybe PC isn't for you? Just drink Pineapple Juice." While not certainly true of all initial responses, there was a certain invective present in some of them, and a certain inaccuracy as to what the OP was saying.</p><p></p><p>Secondly, I don't believe that D&D is equivilent to a Piña Colada. There is only one way to make a PC, and a drink either is a PC or it is not. Despite the original Gygaxian invective to that effect, D&D is not now and never has been played that way. D&D has always been like a bar where you mix your own drink to your own tastes -- and with the OGL I would venture to say that it is a fully stocked bar for the first time. Cobbling elements together to make the drink you want means that you no longer have to start from the ground up if you don't want to.</p><p></p><p>Again, look at the OP's original post. There is a reasonable percentage of the problems he sees that he automatically has fixes for. He doesn't like Dex for initiative, but prefers Wisdom. Problem solved. He wants Hide and Move Silently to be one skill called Sneak. Problem solved. He wants tower shields to provide a better AC bonus. Pick your number; problem solved. Problems with hit points, and a desire to have a death spiral? Pick up a copy of <em>Darkness & Dread</em> and see if that system works for you. Think archers should be able to hit you behind a wall? Reduce the cover bonus; problem solved. Etc., etc.</p><p></p><p>WotC has addressed several of these issues, in <em>Unearthed Arcana</em>, so while the OP's estimation of agreement is overstated, he isn't just a lone voice in the wilderness either. Heck, the UA gives specific house rules used by the game designers, and they are still playind D&D.</p><p></p><p>IMHO, the OP would still be playing D&D, too.</p><p></p><p>What I am responding to is more like this:</p><p></p><p>Poster 1: "Piña Colada sucks! It's got alcohol in it, and as a teetotaller, I abhor that. Plus, I really hate coconut. Yuck! Oh, and I don't like drinks with ice. I prefer them to be room temperature. So why don't they get rid of the ice, the rum, and the coconut stuff? It would make for a better drink."</p><p>Poster 2: "Hey, PC's is what we do. Either drink PCs or find another bar."</p><p>Poster 3: "How lame. Why couldn't he make his drink the way he wants? D&D is the bar, not the PC."</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2852751, member: 18280"] D&D is a game, and thus does not care about anything. Something has to make sense for [I]the players of the game[/I], not the game itself, which (Dawkins aside) is neither a living thing nor sentient. Kae'Yoss, while there is a lot of truth in what you're saying, it isn't the whole story. First, I don't believe that the posts I initially responded to were the equivilent of "Hey, maybe PC isn't for you? Just drink Pineapple Juice." While not certainly true of all initial responses, there was a certain invective present in some of them, and a certain inaccuracy as to what the OP was saying. Secondly, I don't believe that D&D is equivilent to a Piña Colada. There is only one way to make a PC, and a drink either is a PC or it is not. Despite the original Gygaxian invective to that effect, D&D is not now and never has been played that way. D&D has always been like a bar where you mix your own drink to your own tastes -- and with the OGL I would venture to say that it is a fully stocked bar for the first time. Cobbling elements together to make the drink you want means that you no longer have to start from the ground up if you don't want to. Again, look at the OP's original post. There is a reasonable percentage of the problems he sees that he automatically has fixes for. He doesn't like Dex for initiative, but prefers Wisdom. Problem solved. He wants Hide and Move Silently to be one skill called Sneak. Problem solved. He wants tower shields to provide a better AC bonus. Pick your number; problem solved. Problems with hit points, and a desire to have a death spiral? Pick up a copy of [I]Darkness & Dread[/I] and see if that system works for you. Think archers should be able to hit you behind a wall? Reduce the cover bonus; problem solved. Etc., etc. WotC has addressed several of these issues, in [I]Unearthed Arcana[/I], so while the OP's estimation of agreement is overstated, he isn't just a lone voice in the wilderness either. Heck, the UA gives specific house rules used by the game designers, and they are still playind D&D. IMHO, the OP would still be playing D&D, too. What I am responding to is more like this: Poster 1: "Piña Colada sucks! It's got alcohol in it, and as a teetotaller, I abhor that. Plus, I really hate coconut. Yuck! Oh, and I don't like drinks with ice. I prefer them to be room temperature. So why don't they get rid of the ice, the rum, and the coconut stuff? It would make for a better drink." Poster 2: "Hey, PC's is what we do. Either drink PCs or find another bar." Poster 3: "How lame. Why couldn't he make his drink the way he wants? D&D is the bar, not the PC." RC [/QUOTE]
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