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<blockquote data-quote="Raven Crowking" data-source="post: 2854233" data-attributes="member: 18280"><p>Also, going back to the OP, there is a lot of "My hat of d02 know no limits" here. In that (in)famous rant the ranter suggests that 3.E is both too complex and not complex enough at the same time.</p><p></p><p>Regardless of who we are, it seems that role players want complexity in their games. At the same time, they don't want pointless complexity. The problem is, of course, that depending upon the type of game you wish to run or play in, what might be pointless to someone else is useful to you, and what might be useful to the majority is pointless to you.</p><p></p><p>"Good" complexity and "bad" complexity are very subjective states.</p><p></p><p>It really should not surprise us that some people want additional complexity in some aspects of the game while at the same time wanting less in others. The game attempts to reach a median where it is useful to the majority without being bogged down by complexity that the majority wouldn't necessarily find useful. If you need more complexity on any given topic, the OGL has made it possible to find that complexity. If you need a simpler system on any given topic, the OGL has made it possible to find that simplicity.</p><p></p><p>The desire to change aspects of the rules to your liking is no reason to abandon what is a vigorous and highly successful overarching ruleset......Especially given that you are more likely to find support for the changes you want to make within the d20 System than within any other rpg in the world.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 2854233, member: 18280"] Also, going back to the OP, there is a lot of "My hat of d02 know no limits" here. In that (in)famous rant the ranter suggests that 3.E is both too complex and not complex enough at the same time. Regardless of who we are, it seems that role players want complexity in their games. At the same time, they don't want pointless complexity. The problem is, of course, that depending upon the type of game you wish to run or play in, what might be pointless to someone else is useful to you, and what might be useful to the majority is pointless to you. "Good" complexity and "bad" complexity are very subjective states. It really should not surprise us that some people want additional complexity in some aspects of the game while at the same time wanting less in others. The game attempts to reach a median where it is useful to the majority without being bogged down by complexity that the majority wouldn't necessarily find useful. If you need more complexity on any given topic, the OGL has made it possible to find that complexity. If you need a simpler system on any given topic, the OGL has made it possible to find that simplicity. The desire to change aspects of the rules to your liking is no reason to abandon what is a vigorous and highly successful overarching ruleset......Especially given that you are more likely to find support for the changes you want to make within the d20 System than within any other rpg in the world. RC [/QUOTE]
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