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<blockquote data-quote="Keoki" data-source="post: 2854252" data-attributes="member: 22266"><p>I agree that D&D/d20, like all roleplaying systems, is not very realistic. But a truly realistic game, I think, wouldn't be very fun to play.</p><p></p><p></p><p></p><p></p><p>For better or worse, the CR system is designed according to not only a character's level, but also the typical amount and strength of magic items and other equipment at that level. And the magic items/gold received for defeating monsters works hand-in-hand with their XP values. By the way, "arbitrary" and "complex" seem to contradict each other.</p><p></p><p></p><p></p><p></p><p>Again, we're talking about a fantasy world with fictional characters, Black Leaf. The raging barbarian with a dozen arrows sticking of him isn't realistic, but it is fun. And the effects of accumulated wounds can be simulated with the Clobbered rules from the DMG. Just takes a little more bookkeeping.</p><p></p><p></p><p></p><p></p><p>An armor bonus represents the ability to absorb damage, not avoid it. The mechanic you're looking for is touch attacks, which don't count armor.</p><p></p><p></p><p></p><p></p><p>So a wise 90-year-old would be faster than an Olympic gymnast? Now that is ridiculous.</p><p></p><p></p><p></p><p></p><p>Strength does help swing a weapon faster and steadier. For those weapons that don't rely on that, check out the Weapon Finesse feat.</p><p></p><p></p><p></p><p></p><p>It's a fantasy. Fiction. As in, not real. Druids really couldn't cast spells, either. At least, not as far as we know...</p><p></p><p></p><p></p><p></p><p>It's often used as a method of defense in D&D as well.</p><p></p><p></p><p></p><p></p><p>I must admit, I don't like this class either.</p><p></p><p></p><p></p><p></p><p>Yes. In fact, they were more about religion than about nature.</p><p></p><p></p><p></p><p></p><p>Actually, in most games I've played, the utility of having a familiar usually comes in a lot handier than the stats. Especially if the familiar can fly.</p><p></p><p></p><p></p><p></p><p>Personally, I think the skill system is one of the best things in 3E - a vast improvement over the nonweapon proficiencies of yesteryear.</p><p></p><p></p><p></p><p></p><p>You mean to say someone that has a hearing problem automatically has poor vision too??</p><p></p><p></p><p></p><p></p><p>Not all swimmers can climb well, and not all climbers can swim. Seems like a no-brainer.</p><p></p><p></p><p></p><p></p><p>So they can be opposed, respectively, by Listen and Spot. Also, some things, like camouflage, will affect one of these skills but not the other.</p><p></p><p></p><p></p><p></p><p>I studied aikido for eight years. As a result, I have exceptional balance. Don't think I could do a somersault, though.</p><p></p><p></p><p></p><p></p><p>Who would you find to make a masterwork weapon (or any weapon, for that matter) if the skill didn't exist??</p><p></p><p></p><p></p><p></p><p>You do. You know how to cast spells. That said, I dislike the fact that Knowledge skills are trained only. This means that a foreigner with 1 rank in Knowledge (local) knows more about a place than someone that's lived there all their life. Silly.</p><p></p><p></p><p></p><p></p><p>Bards aren't the only ones that use Perform skills.</p><p></p><p></p><p></p><p></p><p>I'm not sure what this means. It's a class skill for most spellcasters.</p><p></p><p></p><p></p><p></p><p>You can't buy the item for the same price. It's cheaper to make it yourself.</p><p></p><p></p><p></p><p></p><p>Yes - the feats are carefully balanced. Of course, there are more feats a two-weapon fighter can get to increase that.</p><p></p><p></p><p></p><p></p><p>Tell that to the rogue that just Tumbled to avoid an attack of opportunity from an ogre. Worthless, indeed!</p><p></p><p></p><p></p><p></p><p>You can do acrobatics in full plate in D&D, too. Just not as well. You're right that someone else's armor might not fit very well, but this is a detail that's not very entertaining to deal with in a FANTASY game.</p><p></p><p></p><p></p><p></p><p>No, tower shields are pretty good in D&D too. And the Roman legionnaires were some of the most heavily armored soldiers of their era.</p><p></p><p></p><p></p><p></p><p>It could be that a spellcaster's gestures have to be exceptionally precise. Or it could just be an issue of game balance. In any case, I, for one, am glad of this particular game mechanic.</p><p></p><p></p><p></p><p></p><p>Yes. D&D combat assumes that combatants are constantly shifting and jockeying for position, attacking only when there's an opening. If someone creates an opening that wasn't there previously, you get to attack.</p><p></p><p></p><p></p><p></p><p>Wouldn't granting characters an unlimited number of actions per round be fun?</p><p></p><p></p><p></p><p></p><p>Sure they can. See Heroes of Battle. However, because they can't actually see the target, their chances of hitting aren't very good.</p><p></p><p>P.S. <em>Only</em> +4 to AC? That's not enough??</p><p></p><p></p><p></p><p></p><p>First of all, 200 bears couldn't attack a single adventurer at the same time. Secondly, if you take a look at the aid another and flanking rules, their chances for damaging him increase significantly.</p></blockquote><p></p>
[QUOTE="Keoki, post: 2854252, member: 22266"] I agree that D&D/d20, like all roleplaying systems, is not very realistic. But a truly realistic game, I think, wouldn't be very fun to play. For better or worse, the CR system is designed according to not only a character's level, but also the typical amount and strength of magic items and other equipment at that level. And the magic items/gold received for defeating monsters works hand-in-hand with their XP values. By the way, "arbitrary" and "complex" seem to contradict each other. Again, we're talking about a fantasy world with fictional characters, Black Leaf. The raging barbarian with a dozen arrows sticking of him isn't realistic, but it is fun. And the effects of accumulated wounds can be simulated with the Clobbered rules from the DMG. Just takes a little more bookkeeping. An armor bonus represents the ability to absorb damage, not avoid it. The mechanic you're looking for is touch attacks, which don't count armor. So a wise 90-year-old would be faster than an Olympic gymnast? Now that is ridiculous. Strength does help swing a weapon faster and steadier. For those weapons that don't rely on that, check out the Weapon Finesse feat. It's a fantasy. Fiction. As in, not real. Druids really couldn't cast spells, either. At least, not as far as we know... It's often used as a method of defense in D&D as well. I must admit, I don't like this class either. Yes. In fact, they were more about religion than about nature. Actually, in most games I've played, the utility of having a familiar usually comes in a lot handier than the stats. Especially if the familiar can fly. Personally, I think the skill system is one of the best things in 3E - a vast improvement over the nonweapon proficiencies of yesteryear. You mean to say someone that has a hearing problem automatically has poor vision too?? Not all swimmers can climb well, and not all climbers can swim. Seems like a no-brainer. So they can be opposed, respectively, by Listen and Spot. Also, some things, like camouflage, will affect one of these skills but not the other. I studied aikido for eight years. As a result, I have exceptional balance. Don't think I could do a somersault, though. Who would you find to make a masterwork weapon (or any weapon, for that matter) if the skill didn't exist?? You do. You know how to cast spells. That said, I dislike the fact that Knowledge skills are trained only. This means that a foreigner with 1 rank in Knowledge (local) knows more about a place than someone that's lived there all their life. Silly. Bards aren't the only ones that use Perform skills. I'm not sure what this means. It's a class skill for most spellcasters. You can't buy the item for the same price. It's cheaper to make it yourself. Yes - the feats are carefully balanced. Of course, there are more feats a two-weapon fighter can get to increase that. Tell that to the rogue that just Tumbled to avoid an attack of opportunity from an ogre. Worthless, indeed! You can do acrobatics in full plate in D&D, too. Just not as well. You're right that someone else's armor might not fit very well, but this is a detail that's not very entertaining to deal with in a FANTASY game. No, tower shields are pretty good in D&D too. And the Roman legionnaires were some of the most heavily armored soldiers of their era. It could be that a spellcaster's gestures have to be exceptionally precise. Or it could just be an issue of game balance. In any case, I, for one, am glad of this particular game mechanic. Yes. D&D combat assumes that combatants are constantly shifting and jockeying for position, attacking only when there's an opening. If someone creates an opening that wasn't there previously, you get to attack. Wouldn't granting characters an unlimited number of actions per round be fun? Sure they can. See Heroes of Battle. However, because they can't actually see the target, their chances of hitting aren't very good. P.S. [I]Only[/I] +4 to AC? That's not enough?? First of all, 200 bears couldn't attack a single adventurer at the same time. Secondly, if you take a look at the aid another and flanking rules, their chances for damaging him increase significantly. [/QUOTE]
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