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General Tabletop Discussion
*Dungeons & Dragons
D&D needs more armors
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<blockquote data-quote="Stormonu" data-source="post: 8124506" data-attributes="member: 52734"><p>It would be fun to see more armor materials and types show up in the game, but the current version doesn't reward it and would likely turn it into unnecessary bookkeeping and cross-referencing. I do think we actually got lucky that the designers didn't get their wish of just creating Light armor, Medium armor and Heavy armor and what it looked like was RP fluff.</p><p></p><p>If it could be done without getting obscene, I'd like to see types or tags added to armor. Like weapons have the slashing, piercing, bludgeoning, finesse & versatile tags, I'd like to see tags adopted that grant some sort of bonus (+1 AC? Damage reduction?) vs. specific types or situations. Like above, perhaps a silk-lined armor (Silk tag?) grants some protection vs. piercing, whereas Plate or Chain may actually become tags that have their own effects.</p><p></p><p>Other tags might (and should) affect the other pillars - the Noisy tag would indicate disadvantage on Stealth. A Quiet tag might grant advantage on Stealth. A Distributed tag might allow the armor to be slept in or not inflict disadvantage on Athletic checks. A Bulky tag might inflict disadvantage on Acrobatics. Roomy might give advantage on Sleight of Hand when hiding something in it. Tight the opposite. The Winter tag could give advantage on Survival checks or saves against cold damage or traveling in arctic conditions (good for Rime of the Frost Maiden, for example). It doesn't have to be supernatural, though it certainly opens up design space for supernatural tags or abilities.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8124506, member: 52734"] It would be fun to see more armor materials and types show up in the game, but the current version doesn't reward it and would likely turn it into unnecessary bookkeeping and cross-referencing. I do think we actually got lucky that the designers didn't get their wish of just creating Light armor, Medium armor and Heavy armor and what it looked like was RP fluff. If it could be done without getting obscene, I'd like to see types or tags added to armor. Like weapons have the slashing, piercing, bludgeoning, finesse & versatile tags, I'd like to see tags adopted that grant some sort of bonus (+1 AC? Damage reduction?) vs. specific types or situations. Like above, perhaps a silk-lined armor (Silk tag?) grants some protection vs. piercing, whereas Plate or Chain may actually become tags that have their own effects. Other tags might (and should) affect the other pillars - the Noisy tag would indicate disadvantage on Stealth. A Quiet tag might grant advantage on Stealth. A Distributed tag might allow the armor to be slept in or not inflict disadvantage on Athletic checks. A Bulky tag might inflict disadvantage on Acrobatics. Roomy might give advantage on Sleight of Hand when hiding something in it. Tight the opposite. The Winter tag could give advantage on Survival checks or saves against cold damage or traveling in arctic conditions (good for Rime of the Frost Maiden, for example). It doesn't have to be supernatural, though it certainly opens up design space for supernatural tags or abilities. [/QUOTE]
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Community
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D&D needs more armors
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