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D&D needs more armors
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<blockquote data-quote="RangerWickett" data-source="post: 8130842" data-attributes="member: 63"><p>Who has played Horizon: Zero Dawn? In it, you actively dodge attacks, but different sorts of armor soak different types of damage at various rates.</p><p></p><p>So here's what we do: four classes of armor - light, medium, heavy, shield. Light imposes no penalty for wearing it; aside from maybe social drawback. Medium slows you down unless you have Str 12. Heavy slows you down unless you have Str 16. Shields require you have a hand available.</p><p></p><p>Light provides two defensive benefits, medium provides five, and heavy provides nine. Shields also provide two.</p><p></p><p>A benefit might be +1 AC, or resistance to one type of damage, or some sort of nifty trick.</p><p></p><p>Now that we have that baseline, we throw out all concepts of physical medieval reality and come up with bonkers armor. For example:</p><p></p><p>Armor made of glowing magical energy</p><p>A swarm of beetles</p><p>You're literally wearing someone else's body</p><p>You phase parts of yourself out as you're attacked</p><p>A shield that's actually an extradimensional space that can swallow attacks and spit them out</p><p>Wooden bark filled with the spirit of a dryad that casts protective spells on you</p><p>A pharaoh's mask that blasts aside attacks with holy power</p><p>A bracelet that turns your body into stone</p><p>Boots that help you sprint to dodge attacks</p><p>A Jekyll-Hyde concoction that you drink to turn you into a brute that can absorb injuries</p><p></p><p>All this could fall under the category of armor.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8130842, member: 63"] Who has played Horizon: Zero Dawn? In it, you actively dodge attacks, but different sorts of armor soak different types of damage at various rates. So here's what we do: four classes of armor - light, medium, heavy, shield. Light imposes no penalty for wearing it; aside from maybe social drawback. Medium slows you down unless you have Str 12. Heavy slows you down unless you have Str 16. Shields require you have a hand available. Light provides two defensive benefits, medium provides five, and heavy provides nine. Shields also provide two. A benefit might be +1 AC, or resistance to one type of damage, or some sort of nifty trick. Now that we have that baseline, we throw out all concepts of physical medieval reality and come up with bonkers armor. For example: Armor made of glowing magical energy A swarm of beetles You're literally wearing someone else's body You phase parts of yourself out as you're attacked A shield that's actually an extradimensional space that can swallow attacks and spit them out Wooden bark filled with the spirit of a dryad that casts protective spells on you A pharaoh's mask that blasts aside attacks with holy power A bracelet that turns your body into stone Boots that help you sprint to dodge attacks A Jekyll-Hyde concoction that you drink to turn you into a brute that can absorb injuries All this could fall under the category of armor. [/QUOTE]
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D&D needs more armors
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