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D&D Needs New Settings
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 8126022" data-attributes="member: 32740"><p>Well, you can make all kinds of really amazing new settings, but there's a problem or two. For starters, not everyone has the same taste. Some people WANT the good 'ol reliable pseudo-european-medieval trope for their game. Some people WANT more anime in their fantasy, others DESPISE the idea. Some want politics and intrigue, while others just want a light framework to murderhobo in. Etc. And obviously you have to SELL the new setting, and you want to sell to as many people as possible, because it's a hobby to your customers but YOU're in this to make money. Every new setting competes to one extent or another with all the settings that came before it, either because products are still available somewhere (even if secondhand) or because people own it already - and <em>actual setting</em> is largely independent of game mechanics. And if you're actively selling multiple settings/supporting products at the same time that's <em>especially</em> true. Couple that with other publishers selling their own...</p><p></p><p>That said, for a "traditional" setting I'd go all-in on a new Greyhawk for the new (well, 20 years old now) millenium because I've been well over the impossibly over-sold and over-developed FR for nearly that long.</p><p></p><p>For something sorta new I'd say Spelljammer. NOT to connect other settings with, or indeed have a FREAKIN' thing to do with any other setting, but to exist as an isolated new setting all of it's own. I don't want to play Spelljammer to play Forgotten Realms, or Dragonlance, or Greyhawk, etc. I want to play Spelljammer to PLAY SPELLJAMMER.</p><p></p><p></p><p>I found much to agree with in your post.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 8126022, member: 32740"] Well, you can make all kinds of really amazing new settings, but there's a problem or two. For starters, not everyone has the same taste. Some people WANT the good 'ol reliable pseudo-european-medieval trope for their game. Some people WANT more anime in their fantasy, others DESPISE the idea. Some want politics and intrigue, while others just want a light framework to murderhobo in. Etc. And obviously you have to SELL the new setting, and you want to sell to as many people as possible, because it's a hobby to your customers but YOU're in this to make money. Every new setting competes to one extent or another with all the settings that came before it, either because products are still available somewhere (even if secondhand) or because people own it already - and [I]actual setting[/I] is largely independent of game mechanics. And if you're actively selling multiple settings/supporting products at the same time that's [I]especially[/I] true. Couple that with other publishers selling their own... That said, for a "traditional" setting I'd go all-in on a new Greyhawk for the new (well, 20 years old now) millenium because I've been well over the impossibly over-sold and over-developed FR for nearly that long. For something sorta new I'd say Spelljammer. NOT to connect other settings with, or indeed have a FREAKIN' thing to do with any other setting, but to exist as an isolated new setting all of it's own. I don't want to play Spelljammer to play Forgotten Realms, or Dragonlance, or Greyhawk, etc. I want to play Spelljammer to PLAY SPELLJAMMER. I found much to agree with in your post. [/QUOTE]
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